FoonLudum Dare ExplorerLD29 → Lurker

Lurker

By tinykidtoo

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CategoryRankScoreCount
Coolness354
Innovation4983.14
Humor5702.42
Theme6703.14
Audio9331.88
Mood9632.52
Graphics11752.06
Fun11902.03
Overall11942.35

Comments

aestheticgamer 2014-04-28 05:23

Unfortunately a little bit too buddy. I was walking through walls like nobodies business, and the sighting system was weird, and eventually I dug out of the level and went soaring to kingdom come. Not bad, but felt a little too broken at this stage.

tidalkraken 2014-04-28 20:48

Great vibe, rough around the edges but hey, it's a 48-hour game!

jacob-peltola 2014-04-28 20:51

Amazing concept, a stealth game where you dig a hole and pop out again is something I've never seen done quite like this before... Very buggy but fun and functional

conormn 2014-04-28 20:52

Had fun walking through walls :)

mogwai 2014-04-28 20:58

Really like the idea/concept but i never managed to finish a level (usually ended up falling through the world). I guess the whistling music is better than no music :)

framematt 2014-04-28 21:21

It was a bit buggy, but i really liked your idea.

dookie 2014-04-28 21:53

Great idea, with the right level design this could be really fun. It was super buggy, though. I started by falling through the level a few times. And the camera controls were confusing. But great effort for a compo game! :)

clinthoney 2014-04-29 03:17

Wish the game had more graphics and was more fun but still pretty good.

solifuge 2014-04-29 06:49

Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

This is a really cute idea, but I couldn't figure out what I was supposed to be doing or where I was supposed to be going, or even really where I was in the level. There's a reason why Snake has a Soliton Radar system!

Thanks for the entry, though! I had a really good laugh.

tinykidtoo 2014-04-29 19:59

Thank you for all the feedback. I wish during the jam I fixed the bug where you could walk trough walls. It is because to switch from the underground to the above ground it turns off the collider(Bad idea). I also really wanted you to be able to lay a trap for the guards to drop them in.

munkeebacon 2014-04-30 21:55

Pretty good for 48 hours, it was a little bit annoying seeing my mouse move all over the screen :P

meedoc 2014-05-01 18:06

A nice concept but the game is a bit buggy; it's hard to predict enemy movement, and to see them.

It seems you have a bug:
- if finish the game by winning or losing you cannot play again, you need to refresh.

myyyvothrr 2014-05-04 10:31

Good idea, I liked the theme use!

randoman 2014-05-04 15:01

I get your idea and it's pretty impressive but the gameplay itself was a little weird. I was going through wall after wall until I reached something that seemed to be the end of the level.

airwaffle 2014-05-18 19:15

Not quite sure what I'm doing. Looking a bit simular to my game though. Probably equally confusing too I can imagine.