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Lurker
Lurker
By tinykidtoo
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 54 | | |
| Innovation | 498 | 3.14 | | |
| Humor | 570 | 2.42 | | |
| Theme | 670 | 3.14 | | |
| Audio | 933 | 1.88 | | |
| Mood | 963 | 2.52 | | |
| Graphics | 1175 | 2.06 | | |
| Fun | 1190 | 2.03 | | |
| Overall | 1194 | 2.35 | | |
Comments
Unfortunately a little bit too buddy. I was walking through walls like nobodies business, and the sighting system was weird, and eventually I dug out of the level and went soaring to kingdom come. Not bad, but felt a little too broken at this stage.
Great vibe, rough around the edges but hey, it's a 48-hour game!
Amazing concept, a stealth game where you dig a hole and pop out again is something I've never seen done quite like this before... Very buggy but fun and functional
conormn
2014-04-28 20:52
Had fun walking through walls :)
mogwai
2014-04-28 20:58
Really like the idea/concept but i never managed to finish a level (usually ended up falling through the world). I guess the whistling music is better than no music :)
It was a bit buggy, but i really liked your idea.
dookie
2014-04-28 21:53
Great idea, with the right level design this could be really fun. It was super buggy, though. I started by falling through the level a few times. And the camera controls were confusing. But great effort for a compo game! :)
Wish the game had more graphics and was more fun but still pretty good.
solifuge
2014-04-29 06:49
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)
This is a really cute idea, but I couldn't figure out what I was supposed to be doing or where I was supposed to be going, or even really where I was in the level. There's a reason why Snake has a Soliton Radar system!
Thanks for the entry, though! I had a really good laugh.
Thank you for all the feedback. I wish during the jam I fixed the bug where you could walk trough walls. It is because to switch from the underground to the above ground it turns off the collider(Bad idea). I also really wanted you to be able to lay a trap for the guards to drop them in.
Pretty good for 48 hours, it was a little bit annoying seeing my mouse move all over the screen :P
meedoc
2014-05-01 18:06
A nice concept but the game is a bit buggy; it's hard to predict enemy movement, and to see them.
It seems you have a bug:
- if finish the game by winning or losing you cannot play again, you need to refresh.
Good idea, I liked the theme use!
randoman
2014-05-04 15:01
I get your idea and it's pretty impressive but the gameplay itself was a little weird. I was going through wall after wall until I reached something that seemed to be the end of the level.
Not quite sure what I'm doing. Looking a bit simular to my game though. Probably equally confusing too I can imagine.