FoonLudum Dare ExplorerUsers → Prometheus

Prometheus

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
201945Start with nothing👥Spectrocityjam11052.472.441.812.332.672.73

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by Prometheus

LD45 — Start with nothing

Inky escape by egos 2019-10-15T07:58:32Z

interesting idea but it isn't super clear what to do or how to do it. There is a lot of UI and things to focus on at once that could make it very skill-based and satisfying (which is what I think you were going for), but it tends to make things more incoherent and unclear as to whether the player is doing things correctly or not. Super cool idea and concept and I hope you continue working on this, it has a lot of potential!

Lost Soul by d3garcia 2019-10-15T07:53:23Z

Very simple and way too short imo, maybe you could try doing parryable shots and different attack patterns for variation. Other than that its a very cool game and good execution, I like the deflection idea and boss fight integration into the level.

Your choice by Tropos 2019-10-15T10:19:02Z

This art style is super captivating and caught my eye from the games menu! With a little more attention to character animation and controls this one could be perfect! Nice job.

Alchemicraft by chaosed0 2019-10-15T07:40:14Z

I'm shocked at how much you were able to get done, damn. Especially in terms of art, this game is awesome. Polish it up and finish it, please!

Spectrocity by Prometheus 2019-10-10T10:39:44Z

@xitaro Thanks, played and rated yours, very nice! :)

Spectrocity by Prometheus 2019-10-10T10:41:05Z

@synltr totally! Didn't have a lot of time for polishing towards the end, as this is the first LD I've ever done my time management wasn't so great hahaha! Thanks for the feedback, I'll try increasing the friction/drag internally and that should clean it right up :)

Spectrocity by Prometheus 2019-10-10T10:43:31Z

@artzibal I'm so glad to hear that! The controls and platforming were mostly inspired by Celeste for me, my favourite platformer. The player character and level were based off Ori and The Blind Forest, so I guess there's a lot of traces of inspiration from other games in there! :D

Spectrocity by Prometheus 2019-10-11T05:41:40Z

@paulsams actually yes you can reset them! There is a delete progress button in the bottom left hand side on the main menu, didnt have muc time for GUI so you're forgiven for missing it, HAH! :)

Spectrocity by Prometheus 2019-10-11T05:45:04Z

@pedro-rosa thank you for your feedback, we were working with a rather small amount of time for the animations so thats why they are choppy looking, but I think its better than nothing. There were 4 frames btw, subtle looking transitions though, so I'll keep that in mind for next time. Also we were going to do multiple layers of trees for the background but ran out of time. Again, thank you for the useful feedback! :)

Spectrocity by Prometheus 2019-10-11T06:05:18Z

@joeshanahan Hindsight is a great thing, I've gone ahead and made an updated version of the game that has better controls, nicer camera post processing and better import settings for graphics so they look and run better (though the run animation still looks a little choppy). Should be well optimised for everyone playing in the future now! :D

Spectrocity by Prometheus 2019-10-16T06:56:17Z

@asfdfdfd friend of ours, we said we'd include him in the game since he came up with the name ;)

Spectrocity by Prometheus 2019-10-16T06:56:39Z

@afendar thanks so much!

Play & Quit by Aden 2019-10-15T07:42:28Z

Really neat idea, I wish the graphics were a little more detailed. Perhaps similar to 'Thomas was Alone'..? Music is awesome too, well done :)