FoonLudum Dare ExplorerUsers → yancheng

yancheng

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥BeepBeep Panic!jam894.064.153.394.043.853.773.543.98

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by yancheng

LD59 — Signal

Lasing & Aligns (Run in Browser) by ufen 2026-04-22T15:33:08Z

好意识流好惊艳的小品文字游戏,文案老师功底好强,读着特别有感觉。美术大大更是强得可怕,居然在这么短的流程里画了那么多图,并且都是在72小时内完成的。。。?!强强?!色调统一,色彩搭配也十分到位,调色与饱和度亮度让人看着很舒服,再配合上文案和背景音乐音效,简直是盛宴!可能稍微美中不足的是没有设置和返回退出的交互,而且想看分支需要重开一遍(但其实因为流程较短实际体验也还好)特别值得一试的作品!期待Aligns能完成!

Such an impressionistic and stunning short-form narrative game—the writing is incredibly strong, and it feels amazing to read. The art is honestly on another level; it’s kind of unbelievable that so many illustrations were created within such a short playtime, and all within just 72 hours… seriously impressive. The color palette is cohesive, with excellent color matching—the grading, saturation, and brightness all feel just right, making it very pleasing to look at. Combined with the writing and the background music and sound design, it really feels like a feast for the senses.

If there’s a small downside, it would be the lack of basic interactions like settings or an exit/return option, and the need to restart the game to explore different branches (though since the experience is relatively short, it’s not too much of an issue in practice). Overall, definitely a work worth trying out.

Tune by DeathandRepublic 2026-04-21T14:04:22Z

小蝙蝠好萌!发射信号波的玩法设计得有深度,可以玩很久,地图也很大。美术整体很统一完善,音效也十分完整,也有暂停菜单。 美中不足的是教程引导弱了些,我是跑到评论区才看懂要用滚轮发射声波www。 声波玩法好但是在按键映射上有一点别扭,要是能把Q键改成别的键可能会好很多:因为我有时需要一边飞行移动一边按Q切换模式(我习惯用无名指按Q键,但是无名指此时需要操控A键移动) 另外一个小问题是好像触发水晶和发射声波有什么限制?我有时蓄力准备发波但是什么也没发生,有时声波发射到水晶上也会没反应(尤其是黄色水晶,感觉只能在特定位置发波才会触发交互) 总之很推荐大家体验一下游戏!小蝙蝠就这样萌萌地看着你们所有人。

The little bat is so cute! The signal-wave mechanic is quite deep—you can play around with it for a long time, and the map is fairly large. The overall art is very cohesive and polished, and the sound design is also complete. There’s even a pause menu.

The only downside is that the tutorial guidance is a bit weak—I had to check the comments before realizing you need to use the scroll wheel to emit sound waves lol.

The sound-wave mechanic itself is great, but the key mapping feels a bit awkward. It might be much better if the Q key were changed to something else: sometimes I need to fly and move while pressing Q to switch modes (I usually use my ring finger for Q, but at that moment it also needs to handle the A key for movement).

Another small issue is that there seem to be some limitations when triggering crystals or emitting sound waves. Sometimes I’ll charge up a pulse and nothing happens; other times, when the wave hits a crystal, there’s no response (especially the yellow crystals—it feels like they only trigger when you emit the wave from a very specific position).

Overall, I’d still highly recommend everyone give it a try! The little bat will just be there, adorably watching all of you.

Among Six by nOuChi 2026-04-21T11:01:34Z

超级有趣的找异常玩法,关注每一个居民让人眼花缭乱,全部记住他们的特质和行为也需要多观察几次。美术风格超级好,大大的审美超级在线,保持了风格的统一,看着很舒服。音效和bgm也同样完善出色。唯一的遗憾是没有设置和重新开始的交互,而且如果能有个暂停菜单观察一下居民或者便签不会挡住人物可能会玩着舒服一些?(看得我猪脑过载了QAQ)

A really engaging “spot-the-anomaly” gameplay loop—keeping track of every resident gets overwhelming in the best way. Memorizing their traits and behaviors definitely takes a few rounds of careful observation.

The art direction is outstanding—the artist clearly has a strong sense of aesthetics, and the visual style stays consistently cohesive and easy on the eyes. Sound effects and BGM are equally polished and thoughtfully done.

The only downside is the lack of a settings or restart option. A pause menu to review residents—or at least a note system that doesn’t block characters—would make the experience much more comfortable. (My brain was absolutely overloaded by the end QAQ)

B.O.B.O by miles2099 2026-04-21T11:36:40Z

卧槽太牛逼了,BOBO咋这么萌……美术也太完善了,风格也太萌了,各种音效bgm都很齐全,玩法也建立在大富翁的基础上贴合主题并且创新,设置菜单各种ui交互也全部都有,流程长度对于gamejam来说刚刚好,但是对于我来说我想玩更多QAQ。完全挑不出毛病的作品。硬要说的话,主菜单的开始和退出按钮要是能互换就好了,(差点下意识按错退游戏了www)

This is insanely good—why is BOBO so cute…

The art is super refined, the style is irresistibly adorable, and the sound effects and BGM are all fully fleshed out. The gameplay builds on a Monopoly-like foundation while fitting the theme nicely and adding its own twist. The settings menu and UI interactions are all there and feel complete.The length is perfect for a game jam, though personally I just wanted more QAQ.

Honestly, it’s hard to find any real flaws. If I had to nitpick, swapping the “Start” and “Exit” buttons on the main menu might help—I almost instinctively clicked the wrong one and quit the game lol.

Signal Resonance by amo 2026-04-21T10:35:14Z

流程短但是完成度超级高!看得出制作团队强而有力的美术,风格统一,审美高;以及结局和文案的构思特别适合作为比赛作品参加gamejam;音效音乐也下足了功夫。强强?!

Short runtime, but insanely high level of polish. You can really tell the team has a strong artistic backbone—the visual style is cohesive and aesthetically refined. The writing and ending are especially well-conceived, making it a perfect fit for a game jam submission. Sound design and music are also handled with clear care and intention. A seriously strong showing.

Peace : 165 by OasisGreen 2026-04-26T07:30:36Z

好爱游戏的音效和氛围塑造!题材选择上真的超级好!进入游戏就能听到心跳声,环境声,走路声也让整个场景让人感到不安,美术风格也很搭,音效和视觉共同打造了超绝的基调!慢慢阅读文字将会感觉到文案老师深厚的功底,很是吸引人。

游戏的完整性稍有缺失,比如设置里的一些按钮点击后没反应,人物暂时还没有行走的动画,以及鸟儿刷新的位置比较固定,都让人感到有些可惜,可恶的72小时怎么这么短!

但是总体上说老师们的游戏依旧十分强劲,出彩的感官体验和有深度的文字都让人眼前一亮!这样的游戏请务必再多做一些!

Absolutely love the game’s sound design and atmospheric world-building! The choice of theme is fantastic. From the moment you enter, the heartbeat, ambient sounds, and footsteps create a deep sense of unease. The art style complements this perfectly—audio and visuals work together to establish a striking and cohesive tone. As you read through the text, the strength of the writing really stands out; it’s engaging and thoughtfully crafted.

There are a few minor issues with overall completeness—for example, some buttons in the settings menu don’t respond, the character currently lacks walking animations, and the bird spawn locations feel somewhat fixed. These are a bit of a pity… curse those short 72 hours!

That said, the game is still incredibly impressive. Its outstanding sensory experience combined with reflective, thought-provoking writing makes it truly memorable. Please make more games like this!

RedFlag:SOS by ReiMi 2026-04-21T14:56:51Z

太伟大了……怎么能做得这么好玩!角色耐心降低音乐也不同,氛围也完全不一样,玩得我心惊胆战,真的能调动我的情绪,简直太厉害了。玩法也特别出色,向服务员传递求救信号,摆薯条弄叉子碰酒杯的交互也很有创意。耐心降低后女主时不时邀请你碰杯喂饭的小巧思简直不要太好。美术和音效完全不用多说,无敌。HUD设计和排版也很舒服。

稍微美中不足的是我觉得教学引导弱了些,我第一次玩的时候没看网页文字描述,就以为必须要服务员注意值满了才行,纳闷为啥一直卡在48和49之间www。一开始我也没发现酒杯和叉子,都是我后面看了网页上的文字才知道原来要这样玩。

简直是神迹,吃到这么美味的饭也是死而无憾了,病娇牛逼,铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你

This is incredible… how is it this fun? As the character’s patience drops, even the music changes—the whole atmosphere shifts completely. It genuinely had me on edge and really pulled on my emotions. Absolutely amazing.

The gameplay is outstanding too—sending distress signals to the waiter, arranging fries, using the fork to tap the wine glass… all of these interactions are super creative. And those little touches when patience gets low, like the protagonist occasionally prompting you to clink glasses or feed her, are just *chef’s kiss*. The art and sound design speak for themselves—flawless. The HUD layout and overall UI composition are also very clean and comfortable.

If I had to point out one small downside, it’s that the tutorial guidance felt a bit weak. On my first playthrough, I didn’t read the web description and assumed the waiter’s attention had to be fully maxed out, so I kept wondering why I was stuck between 48 and 49 lol. I also didn’t notice the wine glass or the fork at first—it was only after reading the page that I realized how the mechanics actually worked.

Honestly, this feels like a miracle. Getting to play something this good—no regrets even if I died after this.

Signal of Memories | 忆波 by Seasea 2026-04-22T16:35:54Z

好厉害的作品。。。画风美得让人窒息,尸体暖暖的。各种动画,音效,配乐,场景都很完善,设置暂停交互也全都有,流程长短也刚刚好,我最喜欢的是教程,手把手教我怎么玩,也太贴心啦!玩完立刻就懂!惊叹这居然是72小时的作品,喜欢suki。

我个人游玩后发现的小问题也有一些,看到评论区别的老师也都有提到,比如QE交互,一些地方的字体选择有点像恐怖游戏,还有跳跃判定严苛等。

然后可能因为是我显示器分辨率的原因,有些地方的字体会乱飘或者超出框框;另一个我觉得的设计问题是剧情文字,之前玩幽灵行者的时候也是同感,一边操控一边看文字真的很难,尤其是你需要全神贯注盯着屏幕前方随时出现的气泡,我的注意力完全在游玩上,根本来不及看剧情QAQ。。。好悲伤,我的脑子不允许我双线程工作。或许改一下QE的操控方式,让游戏难度降低,会让玩家能分出更多注意力在文字上!

但是这都不妨碍这是一部优秀的作品,我依然觉得大家都应该试玩一下,嗯嗯小幽灵就是如此的萌之。

Such an incredible piece… the art style is breathtaking. The animations, sound effects, music, and environments are all very polished, and even features like settings and pause interactions are fully implemented. The length of the experience feels just right. What I loved most was the tutorial—it guides you step by step on how to play, which is incredibly thoughtful. You basically understand everything immediately after playing. It’s amazing to think this was all made in just 72 hours—I really love it.

I did notice a few minor issues during my playthrough, and it seems others in the comments have pointed them out as well—things like the QE interactions, some font choices that feel a bit like they belong in a horror game, and fairly strict jump detection.

Also, this might just be due to my monitor resolution, but in some places the text appears misaligned or goes outside the text box. Another design concern for me is the narrative text. I had the same feeling when playing *Ghostrunner*—trying to read while actively controlling the character is really difficult, especially when you have to stay fully focused on what’s happening ahead and react to pop-ups at any moment. My attention is completely on the gameplay, and I just can’t keep up with the story at the same time… it’s kind of frustrating, my brain just can’t multitask like that QAQ. Maybe adjusting the QE controls or slightly lowering the difficulty could help players free up more attention for the text.

That said, none of this takes away from how great the game is. I still think it’s absolutely worth trying—also, the little ghost is just way too cute.

lost in head by ROWLING 2026-04-21T05:13:30Z

美术强强 风格独特且保持一致 游戏功能与界面完善 解密偏难但是设计巧妙 总体关卡安排也考虑到了难度递进 很难相信这是72小时能完成的体量(感觉要长脑子了)

Super strong art direction—the style is unique and really consistent throughout. The gameplay systems and UI feel polished and well put together. The puzzles are on the tougher side, but cleverly designed, and the overall level progression ramps up difficulty in a satisfying way. Honestly can’t believe this was made in just 72 hours… feels like I need to grow a few extra brain cells to keep up 😭

Read My Signal by Shivvvy 2026-04-21T13:16:15Z

好厉害的作品……这居然是72小时完成的吗?!强强?!美术风格可爱,审美超好,整体统一完善,顶级的水准。玩法也超有趣有创意,好好玩,而且当我重新打开发现居然小动物都是随机的排列!也有难度递增,小动物的需求会越来越多。引导也很棒,各种手册教学也是随时可以开关,玩起来实际体验超好,挑不出毛病。唯一一点点的小遗憾是没有暂停和退出等按键交互,但是无伤大雅,超级建议大家都来体验!

Such an impressive piece… this was made in 72 hours?! That’s honestly wild.

The art style is adorable with an excellent sense of aesthetics—everything feels cohesive, polished, and executed at a top-tier level. The gameplay is genuinely fun and creative, and I love that when I reopened the game, the animals were randomly arranged—that was a really nice touch. The onboarding is also well done, with manuals and tutorials that can be toggled anytime, making the overall experience super smooth. It’s genuinely hard to find flaws.

If I had to mention one tiny drawback, it’s the lack of pause or exit button interactions—but it’s minor and doesn’t really take away from the experience. Highly recommended for everyone to give it a try!

Dorm Manager by zj798164639 2026-04-21T04:17:00Z

特别好游戏 创意特别吸引人 关卡的难度递进也有 美术风格也整体统一 只是ui界面有一点小问题 总之就是特别好

宇宙回响(Space Echo) by Starwa 2026-04-21T05:45:47Z

整体来说十分有趣 最大的痛点是没有英文 有中文能力的朋友值得一试 游戏强依赖文本 美术风格也很有特色并且达到了统一;音效配乐也很完善;文本也比较有趣会让人会心一笑 但是字号有点小 显示器大于1080p的话看着有些费力;其次是设置菜单好像打不开(雾)?;最后是左下角的三个装置?体验完成后感觉没发现有什么太大的作用?装置本身的设计很有趣 我猜测是密码信号破译的玩法 如果是没做完的话我也感到有些可惜 如果是做完了的话感觉可以再加强下引导 云里雾里就通关了qaq

Overall, it is a very interesting game. The biggest drawback is the lack of an English version: if you understand Chinese, it is definitely worth trying, as the experience relies heavily on text.

The art style is distinctive and very cohesive, the sound effects and music are well done, and the writing is quite entertaining, it genuinely made me smile at times.

That said, there are a few issues. The font size is a bit small, especially on displays higher than 1080p, which makes it somewhat hard to read. Also, the settings menu doesnt seem to open. Lastly, the three devices in the bottom-left corner didnt seem to have much of an impact on the gameplay. Their design is intriguing—I assumed they might be part of some kind of code-breaking or signal-decoding mechanic. If that feature isnt finished yet, I feel regretful; if it is, it could probably use clearer guidance, as I ended up finishing the game without really understanding them. QAQ