FoonLudum Dare ExplorerUsers → Justin

Justin

Games

YearLDThemeGameDivisionRankOvFuInThGr
201841Combine 2 Incompatible Genres👥Shoot 'em Up & Slap 'em Downjam11502.632.442.903.162.40

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by Justin

LD41 — Combine 2 Incompatible Genres

First Person Shooter by aaants 2018-04-25T10:40:00Z

Awesome little game! Think this would be specially fun in VR? I'm glad you didn't make it VR because hardly anyone would be able to test it but I'm just suggesting that it could be cool. good entry though :)

Cardey (VR Only) by shadowbrain 2018-04-25T20:22:14Z

@lewis-quaife if you like VR games, go check out the submission by @virtual-window... it needs some loving <3

Jeff From Accounting by Almax 2018-04-25T00:58:18Z

The visuals... Just wow! If the two of you created all the assets for this game in 72 hours I am SERIOUSLY impressed! The game looks absolutely stunning! The gameplay is also fun and innovative :) great entry for this theme!

Turn-based Bullethell by Azargaz 2018-04-24T23:46:05Z

I really liked your adaptation of turn-based shooters. Really interesting restriction of player movement in each turn. Congratulations it was a lot of fun

Trivia Kart! by thefudster 2018-04-24T23:55:53Z

Really cool idea!! I would have given a higher rating if there was some driving AI to race against - as I did not have someone to test 2 player with me. I do understand it was only 72 hours though :) Think it could be a really cool game if worked on a bit more :) well done

Shoot 'em Up & Slap 'em Down by Justin 2018-04-24T15:18:41Z

@mr-blue, the arrow keys didn't shoot the bullets? On Linux or Windows?

Thank you for the feedback

Shoot 'em Up & Slap 'em Down by Justin 2018-04-27T10:11:27Z

@aterlamia yeah there were a lot of little things like that that we wanted to add but never got around to unfortunately. And no they weren't daleks (didn't even know what daleks were till I googled it XD), just a really simple little enemy I made in a rush to not have capsule enemies XD (same as the player model) But now that you mention it they do kinda look like daleks ^^ thanks for the feedback mate

Shoot 'em Up & Slap 'em Down by Justin 2018-04-29T15:05:20Z

@arche-san They get used up for the round but once you beat the boss your "used pile" gets shuffled and you can then use it again in the next round. What we were going for is (a couple of waves of enemies + a boss) in every round and then have like 5 rounds with maybe the final round being a collection of all the previous bosses or something like that. We also wanted to have new cards drop from bosses so that you get rewarded for playing the game and can unlock new cards to add to your deck - but we didn't get that far. and only got as far as having the "same round" repeat over and over. So if you get to the boss and beat it, it will tell you to enter the next round and then you will get access to your fresh deck to try beat the round again. Thanks for your feedback and @mathiouza sorry about not having a tutorial to explain the game better.

Shoot 'em Up & Slap 'em Down by Justin 2018-05-06T13:12:26Z

@blushine Thank you for your feedback :) we definitely wanted to add on-screen timer's and all that good stuff, but we struggled with the time limit to get everything in. But we were happy to have something semi-fun to submit as this was our first successful submit :) we tried to make something for LD 38 I think it was but we unfortunately didn't have anything submit-able. Hopefully our LD42 submission will be a bit more polished :)

Shoot 'em Up & Slap 'em Down by Justin 2018-05-06T13:15:44Z

@jojocanard out of interest, what keyboard are you using if its not a qwerty keyboard? I can imagine any game that uses WASD movement would be pretty tough with a non-qwerty keyboard? Also yeah I'm sorry about the alt F4 dilemma... in the rush we forgot to add the simplest stuff XD Thanks for the feedback, glad you enjoyed it even after having to alt f4 <3

A Relaxing Time At The Arcade by Doc ill 2018-04-27T10:43:09Z

Very good idea for the theme. Loved the combination of multiple mini games and survival horror. Good job :)

MowZTower by Mowztouch 2018-04-25T00:04:30Z

I think if the blocks fell one at a time it would make the game quite a lot more playable and enjoyable. It would let me actively try to change the colours and place the object properly instead of blocks just falling all at the same time and having very little control over the outcome of the game. I think with a bit of work it could be quite cool. I dig the idea of the single blocks changing the colour of the blocks it touches but I didn't quite understand the enemy mechanic. Perhaps i'm not quite grasping your idea. Anyways well done on submitting :)

Tennis Hero by JeffChen 2018-05-01T23:16:28Z

BEST ENTRY SO FAR!!! I don't even know what to say... this game is incredible for a jam.

Putt Putt Boom by AndrewW 2018-04-25T09:45:09Z

Nice idea - not quite sure if the golf balls are enemies too? can they die? the turrets seemed to just hit them further towards the hole? if they aren't supposed to be enemies then I suggest untagging them as Enemy (or however your bullets are finding the enemy) so that the turrets can hit the golfers. Every time a bullet was about to hit an enemy it just went flying off chasing the ball instead :( but overall cool idea with a difficult theme :) well done

clickjumper by Memedev0 2018-04-25T00:25:23Z

Feel like a little bit more could have been done with the visuals, would have been nice if the cube vibrated a little or something when you click/autoclick happens. Other than that it's a typical clicker game - pointless ^^ but well done on doing the compo!

Modern Fairway 4: Spec-Ops in the Rough by Lost Dutchman Software 2018-04-25T00:45:57Z

Really nice concept - however I feel like if you had made shorter more golf like courses instead of one insanely long one it would have really added to the game! For about 5 mins I was wondering if there even was a hole at the end of it ^^ had a little chuckle at the gun descriptions. The biggest thing for me was the sensitivity. You didn't add a sensitivity slider and the default sensitivity is insanely high. The music was kinda cool ^^ Overall it was a fun couple of mins though :) (really though, having a few shorted courses would've really made it a lot more fun - maybe a par 3 length where you can potentially get a hole in one or even a couple of different holes would really make this quite a fun game!) ------- Just noticed you do have a second map (sorry, I only played one round and so I didn't know till I saw the gifs at the top of this page). Still would prefer shorter maps :)

KEYBOARD WARRIOR by croewens 2018-04-24T23:42:11Z

pretty cool idea, with the rotation of the shoot button like that. the only problem serious problem is that around 150/200 score it starts becoming a bit laggy and around 400 score it becomes completely unplayable. I have a feeling that perhaps your bullets are never destroyed and so the further you get into the game the more it struggles. You should preferably look at creating object pools for all of your objects, but if you didn't have time for object pooling you should at least destroy the objects so they don't persist in the scene and kill the frame rate. Other than that it was a fun game, well done :)

Groovy Beat Shooter by racebennon 2018-04-25T00:15:20Z

Pretty cool idea, would have loved it if the player had more than one life though :( also, I don't know if it's just me, but it's really hard to shoot on the beat -_- but I liked it well done :)

Reverse by MrJake7X 2018-04-24T23:06:47Z

The only thing that bugged me is that sometimes you have to walk quite far in between two places of interest, which is extremely tedious when you have to do it again with the other character a few seconds later. But I like the idea, could grow into quite a fun little puzzle platformer with a bit more work on it. Really digged the art. Overall - good entry :)

Trivia Runner by G4MR 2018-04-25T01:05:37Z

I felt like getting the answers correct wasn't rewarding enough - as there were still so many enemies ahead of me. Took me 3 tries to beat the first level and I didn't get anything wrong, there were just so many enemies ^^ Perhaps make answering the questions destroy all the enemies in front of you for a while and have harder questions. That way if you get it correct you don't really need to shoot too much but if you get them wrong you will have to pull of some magic with the shooting... but anyways yeah good idea :)

POLITICS VS GAMES LOL by Lyje 2018-04-25T09:35:39Z

Really interesting idea. Felt quite polished with all the effects and camera shake and the "cut-scenes" where the camera moves between the enemies that are changing colour or whatever they do at that point. Beautiful look for a game jam entry - congrats! Also was really fun until it was reduced to nothing more than binary nonsense ^^

Last Stand. [Web Play] by Darkwing00Duck 2018-04-27T10:21:15Z

Such a fun game! Really great use of the theme! Definitely one of the better games out there! Well done! PS. Just a tip - go try out a bunch of other entries and give some ratings and feedback to others. It helps others improve their games and learn - AND you will get a hell of a lot more ratings if you are rating other games. It's a pity to see such a great entry with only 2 ratings. You definitely deserve so many more

Last Stand. [Web Play] by Darkwing00Duck 2018-04-27T10:23:40Z

Also, I agree with @honey - I would love to see a bit more "bullet hell" like shooting if you decide to develop it further. some weapon upgrades like multi-shot or rapid fire. Would add so much to the game. But again, incredible entry for the jam!

Line'em up by arche-san 2018-04-25T10:30:20Z

Extremely fun concept, WELL DONE!! Would definitely play a full version of this game.

Typerider by Sun Parlor Studios 2018-04-24T15:22:38Z

@sun-parlor-studios & @riko-ophorst , well done - incredible game and use of theme. Was an extremely fun game and would definitely be stuck playing it for hours and hours if there were more levels ^^