FoonLudum Dare ExplorerLD39 → powerrungame

powerrungame

By xrqtqmwq

View on ldjam.com

CategoryRankScoreCount
Overall8522.2823
Fun8522.0023
Innovation8302.1022
Theme8012.5022

Comments

gecuit 2017-08-03 11:44

The game looks heavily unfinished. Controls are pretty clumsy. Aside from that, procedural generation works very well. I do believe that if you had more time, there would be something cool out of that :) Do not give up!

varelsegames 2017-08-04 21:45

The controls felt very strange. Looks like you have a decent start to level generation. The game itself seems like you didn't quite finish it.

unidaystudio 2017-08-05 17:13

The controls are very strange... Actually, I don't understand much what is happening... :/

evbo 2017-08-07 12:27

I'd appreciate not losing power while the skill tree is open - there's so much to read! Also clicking the skill buttons seems to fire and drain power too.

It looks like you've done a lot of good work here. My advice would be to focus on tuning the controls and core FPS mechanics so that your more interesting mechanics have a chance to shine through.

dino-jr 2017-08-18 17:05

I like the world size and the idea, and congrats for the procedural code, but the camera isn“t working well, and it break a lot the game... I've made my game in unity too and is a 3th person shooter, and I leave the source code oppen, if you want you can look my camera script, this is the link : https://ldjam.com/events/ludum-dare/39/bots-forest

yaroslav-kravtsov 2017-08-19 10:11

Procedural dungeons is a cool feature and a smart solution how to make a lot of levels in short time.

ddsfloko 2017-08-19 14:52

I don't understand the controls and my objective in the game. The Level generator looks work very well. Try improve controls. Nice job man. :D

kleinzach 2017-08-19 18:10

The controls were my biggest problem with the game, it felt very strange having to turn on mouse camera controls and when they were on, I would expect a one to one look from mouse input like most fps games. Also it never felt worth it to fight enemies, I would just run past them. Nice generation of levels and the minimap though, those seemed well done.

aterlamia 2017-08-20 15:28

The whole thing felt a bit jittery and hard to controll, after i enabled the option for the mouse it became a little better but not much. Props for adding settings for control and sound. I think this could be a fun game with some more love but the level genration was well done my feeling is you had spend a bit less time in that and more on the contolls the game would have felt more complete

simonhutchinson 2017-08-20 15:48

Nice. The controls are a bit challenging, but any procedurally generated jam game is AOK by me!

simplepotential 2017-08-20 17:30

Seems like a good idea that didn't get finished. The bullet ricocheting off the walls were a nice touch. Took me a while to find out how to rotate. I could only play for a brief time because FPS games make me very dizzy so it is possible it would have got better