Foon →
Ludum Dare Explorer →
LD47 →
The Maze!
The Maze!
By mellow-cello
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1628 | 2.52 | 23 | |
| Fun | 1640 | 2.15 | 22 | |
| Innovation | 1657 | 1.97 | 21 | |
| Theme | 1526 | 2.65 | 21 | |
| Graphics | 1309 | 2.92 | 22 | |
| Humor | 1201 | 1.94 | 20 | |
| Mood | 1441 | 2.55 | 21 | |
Comments
I understand the advantage of minimilism and think it was a good idea to keep the scope of this project small, assumedly treating it more as a learning experience than anything else. I noticed some collision oddities, but they seem the sort of thing that you'll inevitably sort out in future projects; and there was nothing game-breaking, anyways. good job
rex64
2020-10-05 00:26
Atmospheric platformer!
bradyg
2020-10-05 03:17
Congrats on your first game! The graphics that you do have look pretty solid. Also I didn't find any game-breaking bugs (or bugs at all really), so well done! As a previous commenter mentioned there were some points where collisions were a little strange (but not broken). I also sometimes couldn't jump, usually when I was close to the edge of a platform (something to look into: coyote-timing). Overall nicely done!
dumbdumb
2020-10-05 10:16
i loved the graphics ! i would recommend giving the player a little levay (like for a small amount of time after player has gone off the edge , let him still jump) . this small change along with some music would be really great . good job overral !
Hey @mellow-cello , I think this game could benefit from a lot of improvement but understandably this was your first completed game - so let's first go through the positives:
1) Initially, I was somewhat detracted from the art of the game. But it kinda grew on me after a while. Especially with how gloomy, and dark, and empty everything is, your art direction you're trying to covey here works in your favour.
Other than that, I think that's about it. Naturally, your game is far from perfect - and that's fine. This is a learning process and you've just started yours. I see with the direction of this game is going, it's leaning in towards puzzle-platformer instead of pure mechanical platformer, so I will give my 2 cents on one thing to improve on:
1) Maybe give some directions to the player. Some context on the maze they are in - how it is looping them. Give the players a goal at the beginning so they know what they are playing.
This can be in the form of a text box really. But I think just such a short thing, is a good starting off point for game design as a whole.
I wish you good luck in your journey here man. It's a rough, but one hell of a ride here.
It's good, I like the designs of the walls and the atmosphere, also the movement of the player feels very smooth, well done!
2020-10-07 07:16
Good game. Graphics were good, mechanics good, graphic neat, but overall not too exciting or innovative.
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
I liked your game's graphics a lot! And the player movement really added to that. I think some context on the same as others pointed out would be helpful because I was a little stuck on that. Overall good, though! Especially for your first game.
Design is good, I noticed nothing wrong with the movement of the player. An indicator on where to go or what to do would be nice tho, at the start I was just walking around for (what i felt) no reason. Other than that, it's a good first game you made!
yword
2020-10-07 17:18
Nice try and well done for designing the level. Keep practising and don't give up! ^_^
samurguy
2020-10-07 17:37
The art is solid but needs a little more filling out (for example some grass sprites or rock sprites to put on the ground). Mechanically it works pretty well but the jump feels a little floaty and the wall jump would benefit from an animation. Finally in terms of the gameplay, it just needs more options. Jumping around feels fun for a while but gets boring, and although it fits with the stuck in a loop idea, its just not as fun.
First of the game looks very good, and as a first completed game you did very well. There are some minor things however. The collision is a bit off sometimes i just stuck to walls. The other things is that the jumping felt a bit more like levitating or low gravity than actual normal jumps.
I think this game also would have benefited from some music or at leas a jump sound. But keep going like this you will only get better
This jam was also my first time making a game, so I can relate to underestimating how long something would take. As far as feedback for what you currently have, here are my main suggestions:
- the collisions feel off, and I don't know whether it was intended but sometimes I would just stick to the wall and then be able to perform another jump - the jump animation continued for a few seconds after landing - add some background music and sound for jumps - think the player needs some sort of prompt of what they are supposed to be doing. Didn't know what my objective was until I saw the door after aimlessly jumping around for a few minutes