FoonLudum Dare ExplorerLD47 → The Maze!

The Maze!

By mellow-cello

View on ldjam.com

CategoryRankScoreCount
Overall16282.5223
Fun16402.1522
Innovation16571.9721
Theme15262.6521
Graphics13092.9222
Humor12011.9420
Mood14412.5521

Comments

jasper-hansen 2020-10-04 23:16

I understand the advantage of minimilism and think it was a good idea to keep the scope of this project small, assumedly treating it more as a learning experience than anything else. I noticed some collision oddities, but they seem the sort of thing that you'll inevitably sort out in future projects; and there was nothing game-breaking, anyways. good job

rex64 2020-10-05 00:26

Atmospheric platformer!

bradyg 2020-10-05 03:17

Congrats on your first game! The graphics that you do have look pretty solid. Also I didn't find any game-breaking bugs (or bugs at all really), so well done! As a previous commenter mentioned there were some points where collisions were a little strange (but not broken). I also sometimes couldn't jump, usually when I was close to the edge of a platform (something to look into: coyote-timing). Overall nicely done!

dumbdumb 2020-10-05 10:16

i loved the graphics ! i would recommend giving the player a little levay (like for a small amount of time after player has gone off the edge , let him still jump) . this small change along with some music would be really great . good job overral !

steventus 2020-10-06 13:13

Hey @mellow-cello , I think this game could benefit from a lot of improvement but understandably this was your first completed game - so let's first go through the positives:

1) Initially, I was somewhat detracted from the art of the game. But it kinda grew on me after a while. Especially with how gloomy, and dark, and empty everything is, your art direction you're trying to covey here works in your favour.

Other than that, I think that's about it. Naturally, your game is far from perfect - and that's fine. This is a learning process and you've just started yours. I see with the direction of this game is going, it's leaning in towards puzzle-platformer instead of pure mechanical platformer, so I will give my 2 cents on one thing to improve on:

1) Maybe give some directions to the player. Some context on the maze they are in - how it is looping them. Give the players a goal at the beginning so they know what they are playing.

This can be in the form of a text box really. But I think just such a short thing, is a good starting off point for game design as a whole.

I wish you good luck in your journey here man. It's a rough, but one hell of a ride here.

archock34 2020-10-06 18:35

It's good, I like the designs of the walls and the atmosphere, also the movement of the player feels very smooth, well done!

2020-10-07 07:16

Good game. Graphics were good, mechanics good, graphic neat, but overall not too exciting or innovative.

etrealjunior 2020-10-07 10:19

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

ariya-reddy 2020-10-07 17:09

I liked your game's graphics a lot! And the player movement really added to that. I think some context on the same as others pointed out would be helpful because I was a little stuck on that. Overall good, though! Especially for your first game.

bridgeonastick 2020-10-07 17:10

Design is good, I noticed nothing wrong with the movement of the player. An indicator on where to go or what to do would be nice tho, at the start I was just walking around for (what i felt) no reason. Other than that, it's a good first game you made!

yword 2020-10-07 17:18

Nice try and well done for designing the level. Keep practising and don't give up! ^_^

samurguy 2020-10-07 17:37

The art is solid but needs a little more filling out (for example some grass sprites or rock sprites to put on the ground). Mechanically it works pretty well but the jump feels a little floaty and the wall jump would benefit from an animation. Finally in terms of the gameplay, it just needs more options. Jumping around feels fun for a while but gets boring, and although it fits with the stuck in a loop idea, its just not as fun.

aterlamia 2020-10-08 19:29

First of the game looks very good, and as a first completed game you did very well. There are some minor things however. The collision is a bit off sometimes i just stuck to walls. The other things is that the jumping felt a bit more like levitating or low gravity than actual normal jumps.

I think this game also would have benefited from some music or at leas a jump sound. But keep going like this you will only get better

brorenata 2020-10-08 22:58

This jam was also my first time making a game, so I can relate to underestimating how long something would take. As far as feedback for what you currently have, here are my main suggestions:

- the collisions feel off, and I don't know whether it was intended but sometimes I would just stick to the wall and then be able to perform another jump - the jump animation continued for a few seconds after landing - add some background music and sound for jumps - think the player needs some sort of prompt of what they are supposed to be doing. Didn't know what my objective was until I saw the door after aimlessly jumping around for a few minutes