FoonLudum Dare ExplorerLD49 → Mental Madness

Mental Madness

By escortti

View on ldjam.com

CategoryRankScoreCount
Overall3.2213
Fun2.9013
Innovation3.5013
Theme3.5013
Mood3.6813

Comments

zet 2021-10-06 13:00

Slow paced, but fun! Interesting 2D assets

nightlight00 2021-10-06 13:04

was a nice little game!

almightyzentaco 2021-10-06 13:10

I'm a sucker for low rez pixel art like this. A nice little roguelike-esque adventure game. The stamina mechanic didn't seem to add much, since enemies didn't move or attack when you rested. It just forced you to stop and press R a lot. Also, the screen centering needs to adjust when you have claustophobia, otherwise you can't see where you are going. A stylish entry overall. Nice work!

enderswype 2021-10-06 13:15

either i'm dumb or you have to guess the controls yourself xD managed to finish the game tho ahah :)

swiney 2021-10-06 13:16

Quite a different game and a nice take on the theme. It matches the style of the game, but the font was pretty hard to read for me.

escortti 2021-10-06 13:46

@enderswype You can open controls and ailments window by holding Tab. The game should say this in the text log when you start the game. Some ailments make it hard to see the log so that's my bad.

kamuniaft 2021-10-06 13:47

I liked minimalistic art style and those messages the game puts into event log (they really adds up to the atmosphere). Another crazy thing is - I completed the game to the end (lvl 4) and never figured out, wat exactly the rules were:)

oliver-richmeier 2021-10-20 15:49

Really interesting concept! Replaying it, I love the variety in the effects of the ailments, how some of them change aesthetic elements and others actively affect gameplay. With a procedural element to the levels and more engaging enemy design, this could actually be quite a fun little coffee break roguelike. I also liked how much music there was and all the ambiance in the background

shuimen 2021-10-21 04:27

Quite fun but the font was really hard to read.