tinykidtoo 2017-08-01 03:59
I like the art and music. However I found it difficult to understand what to do.
Foon → Ludum Dare Explorer → LD39 → Catalango
By hikari-kyuubi, mateusmp, Yuiwara, Nana Lutzenberger and enricohion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 683 | 2.95 | 26 | |
| Fun | 593 | 2.87 | 26 | |
| Innovation | 669 | 2.60 | 25 | |
| Theme | 845 | 1.87 | 25 | |
| Graphics | 593 | 3.04 | 26 | |
| Audio | 375 | 3.08 | 26 | |
| Humor | 226 | 2.95 | 25 | |
| Mood | 731 | 2.50 | 24 |
I like the art and music. However I found it difficult to understand what to do.
Jumping seems off you might try making the jump a little less. Jumping that high it made it very hard to get around.
At first I was like 'this is too hard I can't make these jumps' but after powering through I had a great time. The cats angry sounds were awesome!
Something with the controls feels just a bit off. Not to the point of unplayable, but I think the jumping is just a bit too sensitive or too jarring. It didn't affect my game play in any serious way, I just like to give a suggestion on a review.
Great work on the game! I'm going to revisit it a bit later on and see if I can get further.
the game was pretty fun though i didnt know what to do also the mouse in the pic i never found it also the jumps were weird,overall it was a good game
Thanks for the comments 'till now. We described the objectives (it seems it wasn't clear =p)
Hi there,
I like the art of the cat, also the soundtrack has something catchy to it. I put the three fireflies below the cat head, but he didn't seem to pick it up. Some feedback to the player would help :) Maybe jumping once when pressing the up key could improve the gameplay :)
@Nek, the rats appear in the 3rd level :3
Update the description after the @foxroxracer comment. You must be carrying the firefly so the cat can eat it.
The graphics and music help with the funny atmosphere of the game. The gameplay is also enjoyable, although the jump needs work. Great overall work.
I like the style, yet the controls were awkward. Perhaps speeding up the horizontal speed. Also, the pickup was unresponsive. Love the animation and the characters.
Took me a second to figure out what to do. I think the jumping might be a little too strong and a little too fast. Other than that this is a great start, I hope you continue with this idea after the jam!
I guess calangos don't know how to jump very well... Yeah, maybe we need to tweak the controls a little bit! Thanks everybody for the reviews!
The controls, especially the jump, felt super slippery to me. The jump went a bit too high in most scenarios, so that made the buildings super annoying.
It was really cool how the cat affected gameplay though. The ground shaking, and riding his head were interesting concepts.
The art of the game is very cool !!! I really liked the cat. If cat eyes following the player would be wonderful !!! Good job!
Gravity is a bit strong, and continually jumping while holding down the jump button is a bit strange. Otherwise, concept was cool, the cat was great, and the music was fitting. I kinda wished that there was some notification to the player that they completed a level, as I didn't realize that I had moved on for a bit.
Great work nonetheless!
I like the game, you made a grat job, keep doing games, Good Luck
Tried it a couple of times, but my character vanished and things seemed to become unplayable from there :(
Music was good. The jump was too high though: physics felt kinda weird and it was hard to control the turtle. Nice little game though, I enjoyed it.
Hello everyone! We made a few changes to how the jump is working based on your suggestions! Hopefully it will feel better now!
*v1.1: Bug Fixes and Better jump*
Download: [web](https://www.dropbox.com/s/4s8h4c221abn3p7/CatalangoWeb-v1.1.zip?dl=0) | [windows 32](https://www.dropbox.com/s/q3jjmx1twh3i685/CatalangoWin32-v1.1.zip?dl=0) - Variable player jump height based on how long the jump key is held. - Infinite jump when holding enemy fixed. - Player is less likely to stick to walls. - Pickup/Drop should feel more responsible. - A few map collision improvements to make it easier to make some jumps. - Dropped enemy now falls to the ground as expected. - Picked enemy/firefly will now be properly placed behind the player. - Fixed a rare case which could make the character invisible.