excitemike 2011-08-25 21:20
He walks sooooo sloooooooooooowly.
Foon → Ludum Dare Explorer → LD21 → Prisoner
By jacic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 25 | ||
| Community | 53 | 3.38 | ||
| Theme | 96 | 3.50 | ||
| Audio | 331 | 1.40 | ||
| Overall | 384 | 2.42 | ||
| Graphics | 400 | 2.00 | ||
| Innovation | 415 | 2.00 | ||
| Fun | 427 | 1.92 | ||
| Humor | 466 | 1.00 |
He walks sooooo sloooooooooooowly.
He is very slow, which I was sorta willing to accept until I had to beat a clock! No chance.
I had just 1 second to spare, and I had to move mostly in diagonal because he moved (or at least seemed to move) faster. Also, stopping me dead on *any* collision to the walls is not nice, because sometimes I just hit the corner and I lost some precious time.
Nicely done.
Thanks for the feedback everyone! I've increased his speed for the next build of the game, which will probably be available soon.
Yeah, the compo was too slow. V1.1 is fun but the gameplay feels a little lacking. The puzzles weren't too hard; I beat it the first time with 15 seconds left.
The tutorial levels are really tedious and I felt my main incentive for finishing the game was to ensure I didn't play them again. I hope you respawn the player from the 90 second mark (I didn't check).
If there was one more gameplay element going on, say shooting some soldiers, it would've been much more captivating.
The audio hurts my ears.
Overall, it's fairly complete so that makes it a good 1st entry :). The post-compo version is fun, too.
I think the game was a bit easy, it didn't really feel like a puzzle game.
Sanguine: Yeah, it was originally meant to be a puzzle game, but sorta moved toward the story as I went on. I still have some bits of story that I might throw in eventually.
Jedi: Thanks. I was thinking about adding (alive) soldiers, but I was running out of time. I might add it though.