bloodyaugust 2015-12-16 03:16
It didn't really feel like this concept, which was interesting, could be well executed with two buttons without some further tweaks. I couldn't control how I rotated, that was pretty much up to the terrain and chance. There also didn't seem to be any advantage to holding down to jump higher, except that in just the right situation it prevented me from tipping over.
All in all, with some work, this could be fun to play. The graphics looked excellent.