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Hidden Affection
Hidden Affection
By fluffpuff13 and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.50 | 9 | |
| Fun | | 2.14 | 9 | |
| Innovation | | 2.92 | 9 | |
| Theme | | 3.07 | 9 | |
| Audio | | 2.50 | 9 | |
| Humor | | 2.71 | 9 | |
| Mood | | 2.71 | 9 | |
Comments
Overall, this is a great first entry! I like the idea quite a bit, and the execution of that concept is done in a solid way. There are a few bugs (have to restart to re-try due to getting stuck at the initial "next day" screen), but they don't get in the way of gameplay. Took me a couple of tries, but eventually that poor human could not withstand my romantic wiles. Also, can I be eater of pancakes at my day job please?
pixelome
2018-05-01 07:03
Interesting concept. The hit boxes are too small, so I couldn't do anything unless I was directly centered on an object. After receiving a positive reaction to my silly love song nothing happened, no objects started to sparkle again, so I went into the closet to take a nap and I got a bad ending, so it's not super clear what the player is supposed to do. Overall, a great first entry, keep it up :trophy:
Interesting game idea. I really liked the audio and what it did for the mood. I agree with @Pixelome, I was about to give up on taking the rest because it felt like space was not responding, so hitboxes should probably be about 100% larger. The way I understood the game was that I got to interact with one of 3ish items and select one of 3 options and then wait and see if dude got happy. After I needed to rest. My problem was that I tried three times and happened to choose wrong 3 times (different furniture). And if I understood the game correctly, you immediately lost if you didn't to all things right. This is way too hard on the player to keep the player interested. Some ways to change this is that you give one negative score for failing and a positive for doing good and have the game end when you get to -3 or +3. Another tweak you could do (possibly at the same time) is to have very few bad moves the first day(s) and then over the course of days ramp up the difficulty with introducing higher frequency of bad options. Though this only works if you have a very clear idea of what the dude's personality is and manage to convey it to the player.
Nice first game and hope you come back for more jams!
Hey, nice game here :) I didn't totally understand what I had to do, but nice mood and cool graphics :)
yashpal
2018-05-01 11:20
Good idea, I like the concept and execution. it's take me while to figure it out that I need to end the day it will not end automatically. Basically I need to do trail and error to find out what person likes or dislikes. instead of that there is some clue to find out what person like and dislike would be great addition to the game. It took me 10 day's to figure out what person likes.
I am not sure if I liked this one.. the sudden loud sound caught me off guard, which is probably my fault for having the audio so loud lol but the game was a bit easy... and you didn't really have to wait for the "reaction".. other than that, the game looks to have a lot of potential if you decide to put some more work into it :)
yukey0
2018-05-07 17:32
I liked the concept it was nice and all, but it would have been nice if there was more to the gameplay. And personally cause of a story I have heard in the past and cartoons, I found it cute how the ghost was trying to be nice. I find it a decent game, keep up the good work! : )