Space Puncher by ShadowBrain 2014-08-25T03:34:00
The art was quite clean, the only problem I had was I forget what the overall goal was.
Foon → Ludum Dare Explorer → Users → hephaestus_rg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | A Pong Between Worlds | compo | 839 | 2.93 | 2.80 | 3.60 | 3.60 | 2.80 | 28 |
The art was quite clean, the only problem I had was I forget what the overall goal was.
the mouse wheel part was not explained in the tutorial, but i figured it out after i came back here and read these instructions.
but when i clicked on boston and then philadelphia, there was a connection with ney work (or waa there? gray thin lines)
It's hard to tell the difference between good things (power ups) and bad things (enemy missiles) so i tended to avoid everything.
The Shift mechanic was explained earlier, but when I got to that part I forgot how it worked, and had to figure it out again.
i had fun, got stuck at the circular spinning platforms with a wall on one side and empty space on the other (like 2 minutes in)
I wish there were more levels, but given the time constraint, it came out well.
really nicely polished. I died on level 2.
@DoobieDoctor, it's a problem I also had playing other Unity Web Player games. For some reason the player just looses your input. If i refresh/reload it seems to fix it sometimes.
cool concept.
first impression:
i didn't notice the play button, maybe make it jiggle/move or something
i had a hard time in the first section as a totally new player, maybe ease it up a bit for the first 10 seconds so the player can get a feel for the controls.
Interesting concept, I want to see how it comes along