Foon →
Ludum Dare Explorer →
LD43 →
EXECUTIONER KIT 2000
EXECUTIONER KIT 2000
By legice, andrazg, mossskull and Wmage
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 912 | 2.90 | 22 | |
| Fun | 797 | 2.87 | 22 | |
| Innovation | 412 | 3.27 | 22 | |
| Theme | 446 | 3.57 | 22 | |
| Graphics | 674 | 3.20 | 22 | |
| Audio | 389 | 3.27 | 22 | |
| Humor | 98 | 3.85 | 22 | |
| Mood | 670 | 3.12 | 22 | |
Comments
barrier
2018-12-04 09:38
I like the look of it, but it took me a while to figure out that I have to click on the red buttons :) Sometimes the sacrifice got stuck in place and wouldn't move, would be nice if you could nudge it a little. And sometimes it started going so fast that I couldn't click on any buttons fast enough :D
stames
2018-12-08 16:27
a funny idea but the controlls are verry weird. it's verry difficult to click the buttons
Interesting game, It was hard to understand that you have to click on buttons and when you understood it, it was simply to hard to click on them, maybe something easier like letters on them to press can be a solution? To finish, the graphics are polished and it works pretty well with this "hunger game" style narration. :)
Cool idea, interesting mechanics! It is difficult to control, maybe a camera can be made without a angle in order to see better.
I had a bug, the dummy flew out of the field
https://static.jam.vg/raw/556/61/z/1f82c.jpg
legice
2018-12-13 08:55
@stames @barrier @darkwing00duck Thanks for the feedback! The thing is, 3 hours after starting with the development of the game, our 1 and only programmer had to suddenly leave, so the rest of us, which were 3 artists, had nothing to do, but pump out assets. Later the same day, we borrowed a programmer from a different team, that helped us get it to kinda work, all the while our main programmer tried to fix and make things work from home. Yes, the game lacks a propper tutorial, explenation, full of bugs, but at least we got something done, thou we would all preffered to have a actual finished game in the end=)
Interesting idea and i like it
hdugmag
2018-12-18 21:15
Really neat concept, loved the sense of humor and models, but as others have said, the buttons felt unresponsive and moved too fast to click. Other than that, good job!
shubart
2018-12-18 23:29
the idea is pretty cool. The mood and voice are awesome. It is nevertheless to difficult to play. You may improve it by not clicking with the mouse on buttons but just playing as some kind of QTE with keyboard or gamepad.
mordokay
2018-12-19 02:51
Its a great idea ... lots of potential and things to do here. Like others said ... controls got a bit weird. Besides that I had fun playing the game so I give it a +1. Good job!
Great entry! The mechanism needs to be more polished. The control is hard to understand and play. I love the humor in it!
illaks
2018-12-20 16:56
The idea is very cool! hard to click the traps as speed is gained but that could be easily redesigned. Good job! Personally i didn't find the humor funny, I guess it feels different for every person. :D
laremere
2018-12-31 06:22
Easily my favorite entry so far!
The infomercial style intro had me laughing from the start. It set the mood for the game perfectly.
The gameplay itself it very original. It took me a bit to figure out what was going on. Then it seemed that there wasn't any way to lose?
and the ending, the ending was great. It looks like there were other unused killing devices that weren't implemented?
Overall, I would enjoy seeing this concept explored further. I think the gameplay could easily work on mobile as a small arcade game.