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The lost signal
The lost signal
By cazik21 and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 730 | 3.05 | 22 | |
| Fun | 787 | 2.57 | 22 | |
| Innovation | 730 | 2.77 | 22 | |
| Theme | 590 | 3.37 | 22 | |
| Graphics | 652 | 3.17 | 22 | |
| Audio | 512 | 2.85 | 22 | |
| Humor | 587 | 2.29 | 19 | |
| Mood | 624 | 3.27 | 22 | |
Comments
juutis
2026-04-21 15:00
Great writing! I really enjoyed the story. Unfortunately the 3rd and 4th tape played the same text for me, so I'm not sure if I missed one piece of text.
The gameplay was simplistic but I think it served its purpose in such a story-driven game. Taking off from the planet was brutal as you couldn't see that far ahead and there was so little margin for error. In the end you really had to take your time to crawl forward in order not to hit all the debris floating around.
The game takes too long to start; maybe it's a problem with my PC, but it takes forever to get to the play screen. It took me ages to land in the first thousand tries, jajaja! The distance and speed metrics aren't very clear; a little UI tweaking could improve that and enhance the gameplay. The sound is way too loud; when I finally landed, the noise was really annoying. Good job for a jam! XD
I like the drop pod spawn and how you need to change radio frequency to stay in contact, very different kind of game. The art was cute and the writing was interesting! Great job
Pressing f to interact with the tapes didn't work.
Hey, great job on this game, it's a really neat idea needing to stay in touch with the rover by adjusting the radio signals! Most of the feedback I have probably leans more "if there was more time..." variety, but I'll give it anyway just so you know.
Not sure if it's just me, but running in the browser (on not great internet) the UI elements were fairly small and hard to see, particularly the text, and the text scroll for the tapes was very slow. Could be a me issue, but that was just something I noticed.
It was not initially clear to me that you had to align the tape indicator with your onboard radio until I read the description. That's fine, though my rule of thumb, even for jams, is that you should aim to have some in-game indicator that makes it obvious what you're supposed to do. So even a little popup for the first tape you fine that's like "Adjust radio to align with tape" would be good.
I do think it needs music or some kind of ambiance.
It also took me a couple of minutes to realize the compass in the bottom right was pointing you toward the next tape. Again, maybe just me, but I think you can never make things too obvious, especially with UI.
Overall, really solid entry! You guys did a great job and I hope you had fun working on it :)
cazik21
2026-04-26 20:56
The browser version of the game is really buggy and strange; we'll fix it and make everything clearer in the interface. Thank you for your feedback.
Cool game ! A bit hard to pickup at first, but then there's a lot to do and it feels like a real game.
Good job :slight_smile:
allax
2026-04-29 20:38
Unfortunately, I still haven't figured out how to land. No matter what I do, the ship lands incorrectly.
cazik21
2026-04-30 01:30
Hey @allax,You have to control each thruster individually, landing with a low vertical speed! Try again to see if I helped.
2026-05-01 10:33
These small settings in the game still show that the developers have put a lot of effort into it, considering how the players can feel the most comfortable. However, I do think the sound effects during the dialogues are a bit too loud? At first, it might be a bit confusing, but after playing it a few more times, you'll eventually understand. The playability is still very high. I'm looking forward to the next installment!
theg
2026-05-01 23:43
yeah i got confused at first too, but i figured it out! theme well incorporated into gameplay and the story was cool to see too. good job!
kkkyia
2026-05-02 14:56
Interesting! But it was bit hard for me to control at first time. Nice game after all!
Cool story, nice visuals. Great game.