yamo-the-lucky 2022-04-04 20:49
Game looks very good and the music is cool, I started collecting coins instinctively but ı couldn't find a use for them. Overall nice game <3
Foon → Ludum Dare Explorer → LD50 → Super Cyber Jelly
By requi, MrCroww and Gianfacci
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 314 | 3.82 | 22 | |
| Fun | 451 | 3.60 | 22 | |
| Innovation | 654 | 3.35 | 22 | |
| Theme | 867 | 3.50 | 22 | |
| Graphics | 39 | 4.62 | 22 | |
| Audio | 50 | 4.22 | 22 | |
| Humor | 598 | 3.07 | 21 | |
| Mood | 189 | 4.00 | 21 |
Game looks very good and the music is cool, I started collecting coins instinctively but ı couldn't find a use for them. Overall nice game <3
The game is incredibly difficult. It is hard to tell where the lasers are going due to the poor camera angle. Jumping is difficult due the lack of vertical depth. The graphics were good however, and the main character's design is nice as well.
Whoa! Visual is super cool! Game is challengeable but I'm not sure that lasers is a skill-test, not just a luck test. Anyway I had a lot of fun, great job!
Destroyed my PC lol
Agree with my partner, visual graphics leaves a good impression.
Really nice models, design and music! What GameEngine did you use? It is kind of challenging. A menu or endscreen would have been nice! Good job!
What a gorgeous looking game! :heart: Camera angle betrayed me sometimes when it came to gauging sense of verticality. Absolutely adorable lil jelly!
This game looks great, very asthetically pleasing and sounds compliment it well! Really impressive that you made all these assets in such a short time. The gameplay felt repetiative after a while but understandable for the short duration of game jam. Overal enjoyed this submission!
Made it to LVL5 but then died. The movement of the lasers, quickly entering the screen from out of sight and starting to rotate without anticipation as well as the rotating moving ones that smack you, combined with a very short jump are way too hard for my skills.
I wonder if this game has an ending.
Graphics are awesome, you also added transparency effects so the objects in the surrounding don't block your view and the moveset actually has a dash and jump which I only found out about at my second try. Animations/VFX for those are great.
I just wonder if this is an endless game, why the level counter goes 1, 3, 5 and what it means (if it is an endless game I'd go for "Round 1, 2, 3, 4, ..."). If it actually means this game has levels and an ending, then I'd not reset all progress when the player dies but instead keep the current level.
And: interesting take on the theme! I had fun playing it, thanks for the stylish entry.
Hello Leorid, Thanks for your comment, regarding your question about the difficulty of the lasers, we are currently working on replacing the random movements and spawns of this obstacles with other ones that will be predictable by those more experienced / acquainted in the nearby future. In respect to your question if the game has an end or not, it currently has no end. The game is built to have the “permadeath” and “procedural” characteristics, so it was not thought to have an actual ending, just to exponentially become harder and deeper with randomly generated levels. I hope we answered your questions, we are happy that you liked the VFX and the game’s style, we are going to consider your ideas on replacing the terminology of the levels, and again thanks for your comment, have a nice day.
Here is a link to the latest version of the game https://deadlycrowgames.itch.io/super-cyberjelly
Cool idea, very well executed! I really love the graphics, you did some amazing work! Great job!
There's no doubt, it's visually stunning, and the sound design is excellent too: The threatening hum of the enclosing barrier, and a higher pitched whine providing an indication of offscreen lasers. Still, sometimes a laser might come from out of nowhere, moving at remarkably unreactable speeds. Maybe you could introduce some lenience like total invulnerability to lasers in midair or something similar. Anyhow, this is a great entry, to be sure. Best of luck to the team!
Visually and musically incredible. I'd assumed you used pre-made assets until I scrolled up to make sure. This is a professional level product and I'm very impressed. The gameplay is smooth and feels fantastic. My only criticism is that I don't feel invested in continuing to the next level or collecting coins for points. Is there a leaderboard somewhere? If not, I don't really have any emotional connection with the character or want to see it succeed. That's really a very minor issue, though. Overall, you did one heck of a job for a jam game! Please consider checking out our game as well: https://ldjam.com/events/ludum-dare/50/25-vikings
PHENOMENAL job on the visuals and sound... just first rate. Controls are as tight and when I inevitably lose, I feel like it was actually my fault, not bad controls. Well done!
This looks like an amazing start to a more full featured game. Graphics, theme, and audio are great, I just felt like I wanted something beyond score to strive for. Perhaps multiplayer, or some form of upgrade system? The levels appeared to be identical, so after the 5th time through I didn't know what else to do.
Great job!
Very nice graphics, although avoiding the lasers was pretty hard without being able to control the camera.