Really nice graphical style, but it wasn't clear exactly how to play it. Admittedly there are time restrictions for this, but I felt a short tutorial on placing the characters and getting them to attack would be helpful (do i double click to get the attack to start? what are the criteria for losing?, etc)
Edit: Now I know how to play it, it's actually pretty fun. Is there a win condition for the expedition, or just keep going until overwhelmed?
Hey @amkingtrp thanks for the review! The arms master (guy in the pic) tells you everything you need to know about how the game is played. Based on your feedback, we made the time intervals between each message shorter. We also fixed some of the clunkyness of the skill bar to make it clearer when you cast the skill.
ausstein
2020-04-21 20:32
Usually people tend to make very shallow but well polished games during the game jams. This is quite a deep game with lots of mechanics for such a short time, but on the downside it is missing some polish (This is a tradeoff, I don't nescessarily see this as a bad thing).
I myself usually do more cool mechanics for the cost of polish.
Playing something slightly more complex was a welcoming change. I hat quite some fun trying all the different characters. Right now the gold is useless, after the first wave I had enough gold to unlock everything, so the way to unlock was just by doing the challenges.
Here are some quality of life improvements i would suggest:
- Figuring out what an ability does right now is pretty much learning by doing maybe have the range indicatros already lit up when you hover over the ability and maybe add a short description of the abilities in the party tab?
- Figuring our what the enemies do is even more difficult. Maybe have a little enemy wiki even just in text form in the game description. I just sometimes suddenly see poison and then one of my characters dies and I don'T even know which enemy did it.
-Drag and drop for placing would be nice and much more intuitive (But if you do a lot of mechanics you usually don't have time for stuff like that) Also there are a few bugs. E.g. Once some poison effects were already on the board when it loaded.
Overall A great game with a lot of potential for Post LD versions
I'm impressed by the number of achievements! Your game is very complete regarding time constraints. Congrats :) I just miss some in game tutorial. I had to read the game's description to understand how to play my warriors. As suggested by Ausstein, drag&drop would be easier.
adamv
2020-04-28 02:46
I had a hard time figuring the game out as well. I really expected the characters to autoattack and couldn't figure out why they kept dying without a fight. Once I figured it out it was cool, it looks like there's a lot of content!