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Gone In 10 Seconds

By pjpdev

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Comments

tegu 2013-08-26 02:56

Okay little puzzle. I needed a couple of retries on the levels although it's probably pretty easy to pass it in the first try. I'm just so bad. :D Just check the upcoming route and open the necessary locks.
The collision detection/response was bugging at times a bit so that I could pass the lock without interacting with it. However, it's so slow method that the proper way is way better. It was a bit pity the shooting didn't seem to have any purpose. If you're going to continue this later, add some enemies or something that makes a bit harder. Although there was no time for wandering on the second level, so enemies would probably make it too hard. Anyway, just something to shoot at. :D
The music is somewhat repetitive but is okay and doesn't make me mute it. At least it has sounds and music after all and changes when taking the intel. :) The theme 10 seconds can be felt in the game, too.

pjpdev 2013-08-26 15:18

Thanks for the response. I want to take this game further, just with some better planning and execution.

lokarunith 2013-08-27 14:23

It has a nice concept but the level design is far from challenging and the 3 levels are very similar.

archaeometrician 2013-09-01 02:01

Mmm the game doesnt load for me... (Win7 64 Java7)