FoonLudum Dare ExplorerLD25 → Villingen

Villingen

By monobo

View on Wayback Machine

CategoryRankScoreCount
Innovation1253.07
Overall1363.14
Theme1373.43
Fun1572.86
Graphics1853.07
Audio2032.46
Coolness99028

Comments

darkedge 2012-12-17 15:52

Nice game!

The planes were a bit hard to grab, though. But other than that, the gameplay seems to work perfectly :)

The credits said that there was music but I didn't hear any music :(

delahee 2012-12-17 21:46

Can't run...
C:\>java -jar villingen.jar
17 dÚc. 2012 22:45:07 com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 Beta
17 dÚc. 2012 22:45:07 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: C:\Users\admin\Downloads\etga!
17 dÚc. 2012 22:45:07 com.jme3.system.JmeDesktopSystem initialize
GRAVE: Error while copying native libraries
java.io.FileNotFoundException: C:\Users\admin\Downloads\etga (Le fichier spÚcifiÚ est introuvable)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.getJarFile(Unknown Source)
at sun.net.www.protocol.jar.JarFileFactory.get(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.connect(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.getInputStream(Unknown Source)
at com.jme3.system.Natives.extractNativeLib(Natives.java:153)
at com.jme3.system.Natives.extractNativeLib(Natives.java:113)
at com.jme3.system.Natives.extractNativeLibs(Natives.java:265)
at com.jme3.system.JmeDesktopSystem.initialize(JmeDesktopSystem.java:309)
at com.jme3.system.JmeDesktopSystem.newContext(JmeDesktopSystem.java:228)
at com.jme3.system.JmeSystem.newContext(JmeSystem.java:128)
at com.jme3.app.Application.start(Application.java:387)
at com.jme3.app.Application.start(Application.java:368)
at com.jme3.app.SimpleApplication.start(SimpleApplication.java:130)
at game.villingen.Main.main(Main.java:97)
Exception in thread "LWJGL Renderer Thread" java.lang.UnsatisfiedLinkError: Can't load library: C:\Users\admin\Downloa
\etga!\lwjgl.dll
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:206)
at java.lang.Thread.run(Unknown Source)

monobo 2012-12-18 17:01

Hi blackmagic,
I updated the windows package, please redownload it (link above is updated, new file name is villingen-win32.zip). I hope the issue is gone with that. Thanks for your comment!

jerrre 2012-12-19 10:40

Nice game, original also

master4523 2012-12-19 19:55

That game was fun, a bit slow on my computer but still fun.
Usually, in games like that you're supposed to avoid collisions between the planes ; I liked this angle, good job

gazok 2012-12-20 16:18

I liked this a lot, and it's a shame that the FBI will be coming for you soon.

tompudding 2012-12-20 23:41

I liked the phsyics, although I did think that even without my intervention the air-traffic controllers of this city were unusually poor :)

entity2d 2012-12-21 00:02

Very interesting, yet simple game idea.

cabral 2012-12-21 21:08

It's pretty nice, the gameplay is very straightforward, the graphics look good and the sounds are fitting. Unfortunately, it ran kind of slow on my computer for some reason, but it was fun nonetheless. I felt it getting repetitive after the second round, though. It's a shame we can't play it on a touch screen, I feel like it would be more fun. I'd also have opted for a shorter time limit to make the game more addictive.

Good job, over all.

cakencode 2012-12-29 09:14

Planes were tricky to grab (especially since there is no feedback about when you are hovering over them properly) but it was loads of fun to fling planes at each other in the hopes that their crash trajectories would hit some buildings! Really cool mechanic and use of the theme! :D

In terms of the packaging of the game. While including the whole JRE with the game does eliminate the problem of people who don't have java installed, it also bloated the file size significantly (~68% of the file size) though I'm not sure if it would be easy to stop jMonkey from doing this. The sound files also accounted for a significant chunk of the size and could probably have been compressed or cut more without anyone noticing (I noticed the biggest file was duplicated in both mp3 and ogg and even potentially not used at all?). The surprising part was the fact that you included all the original blender files for the models as well as the exported j3o files. You really should've trimmed those out as they simply take up space. Sorry for the rant! I'm just a bit psycho about efficiency xD