Nice stuff! The graphics are pretty clean and are pretty clear, even if there's a bit simple and the music choice gave it a pleasant, lighthearted vibe (though you should probably loop it). Controlling was kinda awkward though, as there's no real feedback for your input and it's kinda hard to tell how fast you're going when every other object is also moving. That being said, the concept of "space agar.io" is quite novel and fits the theme pretty well. All in all, not too shabby (especially given that your time was cut short).
I think I'm missing something, I wasn't able to absorb anything?
It's really difficult to work out if you're moving, or how far away things are. I think you need A LOT more objects in the scene (debris or rocks or whatever) so that you've got reference for which direction you're moving. I saw something in the distance, and I couldn't work out if it was getting closer or not because it was so far away. When I finally got to it I just went straight through it.
If you're able to explain what my first steps should be, I'd like to give this another go.
2019-10-09 21:53
@JoeShanahan Hello and thank you for the insight! Yes, we've gotten feedback of confusion in regards to the movement and the game not being clear on what your goal is exactly.
Holding the left mouse will add forward force in the direction your camera is looking, right mouse will add force in the opposite direction. You can absorb items of the around the same size as you or smaller. Given this information when you first start off as the diamond particle you can absorb the other smaller pink ones floating around if you get close enough to collide (this has been noted to us already to be pretty difficult). You'll grow in size if collect a particle and a sound effect should play.
You exert gravity on objects so it should help by pulling them closer or they will orbit off of you. Once you start gaining mass by eating the pink particles it should be a bit easier to collect them as you exert more gravity. Eventually you will reach a mass where you can collect the smaller gas clouds, then the asteroid varieties, then finally a moon sized object. Those items will begin spawning when you get close to being able to absorb them. If you run through an object or get ejected out of it, it means you were too small. You transform into the objects you eat as well once you gain the mass/size that represents the object, except the gas cloud.
We never got around to making a system to identify objects that are bigger than you to absorb, so we thought it would be unfair for the object to "kill" you, so that is why you can basically fly into it.
gigahood
2019-10-16 09:26
i tried it and i feel like either the movement is a little too strange and difficult to control or you need to pump up the base gravity on the player object or the particles need to move a lot slower and need to be a lot bigger. it's an intresting concept and te visuals and theme are very good but the gameplay kinda suffers a little. you guys could try tweaking it and just add a link to the updated version, it's what a lot of people do because playtesting and QA is immpossible in 3 days. i liked it but i can't give the controls a good rating, visuals and atmosphere are great though.