FoonLudum Dare ExplorerLD48 → Cave of Glory

Cave of Glory

By marksht

View on ldjam.com

CategoryRankScoreCount
Overall8682.5221
Fun8602.3421
Innovation8802.0721
Theme7882.8621
Graphics6443.0721
Audio1.003
Humor5312.2220
Mood6972.7821

Comments

marksht 2021-04-26 00:55

Sorry, source code is temporarily unavailable. I'll post it at https://github.com/m4rksht/cave-of-glory at 8:30 GMT today. I have no access to it before this time so stay tuned.

prof-suarez 2021-04-26 01:00

This looks cool, will check this out after I sleeep. lol

bassguitarbill 2021-04-26 09:46

Pretty simple game, and there's no real reason to fight the (extremely creepy!!) enemies, because running around them is pretty easy. I loved the atmosphere, though!

hilkojj 2021-04-26 09:47

I can't seem to attack without getting hurt myself, but maybe I'm not trying hard enough. The sprite animation looks nice :)

axeltherabbit 2021-04-26 09:50

Nice work, but the enemies are too slow, I just skipped all of them. There is no audio, you need to opt-out the audio category in the ludum dare project page. Overall good first LudumDare game :) keep it up!

rolly 2021-04-26 10:10

Nice pixel art! I really love the animations, especially the attack of the monster!

The game is simple but well executed. I didn't encounter any level generation problem. It felt quite easy to find the green pickax, I think I got there in ~5-6 rooms.

I think you could have gone further, having to find a silver pickax, then starting a new level to find a gold pickax, and then find the green one. "Deeper and deeper" would have made more sense then.

Is it me or is there no audio? You probably want to opt-out from the category if there is none :wink:

Nice entry, good job!

marksht 2021-04-26 10:36

@rolly "I think you could have gone further, having to find a silver pickax, then starting a new level to find a gold pickax, and then find the green one. “Deeper and deeper” would have made more sense then". It was the original idea but I had no time. Thank you!

fargred 2021-04-26 17:48

Cool game, I liked the random layout! Some of the monsters were a bit too easy to just walk by, but when they did attack the combat felt very good!

marksht 2021-04-27 09:36

@fargred thank you so much!

marksht 2021-04-27 10:13

@axeltherabbit I wanted the doors to close when you enter the room but I had no time to implement it. Thank you!

marksht 2021-04-27 10:14

@bassguitarbill I wanted the doors to close when you enter the room but I had no time to implement it. Thank you for the feedback!

cem-adiloglu 2021-04-29 06:53

good job. I don't know why but I really love the enemy art lol. are they giant ants? I imagined them as cows :D

breadstix 2021-05-01 06:13

The artwork is great. The combat is difficult which I like. I can see how it would be greatly improved by the things you wanted to implement but couldn't because of time. Closing doors when you enter a room would have made it much more stressful (in a good way) when choosing which way to go. This is a fun little game as is and could be the core to something more fun. Great job!

marksht 2021-05-02 06:49

@cem-adiloglu they are spiders XD

marksht 2021-05-02 06:50

Thank you so much @breadstix !

ziggykac 2021-05-03 07:38

The visuals are nice. It'd be cool if you could improve the spider AI a bit. I also like that the caves are randomly generated. Well done! :D

marksht 2021-05-08 04:07

Thank you @ziggykac !

marksht 2021-05-08 04:11

@hilkojj it’s possible. To be honest, their hitbox is very small. Head can’t hurt you with touch, only with attack.

jacic 2021-05-09 20:46

Nicely done! It's short, but I I'd love to see an expanded version of this with more enemies. Maybe the pickaxes you find give you different combat moves?

Well done!

marksht 2021-05-10 07:24

@jacic Thank you for yor feedback and for your awesome idea about different combat moves!

fueelin 2021-05-10 19:01

Cool game! I really liked the sprites and animations! I'd recommend adding a better vertical attack - I felt pretty powerless to things above or below me, without taking some evasive maneuvers to get next to them instead. Good job!

binaryprinciple 2021-05-10 22:07

I liked the maze generation and the graphics. Maybe add different enemies and sound, also you could add them a small shake prior attacking so I can get more telegraph attacks. Try adding a way to parry, it can be with your own attack. Nice entry!

marksht 2021-05-11 02:50

Thanks @fueelin for your feedback!

marksht 2021-05-11 02:51

@binaryprinciple Thank you for your ideas)