drsmey 2020-10-05 21:34
There are some cool ideas here but the game could really use some instructions. Nevertheless I like the mechanic of gathering items and preparing goods for when you next pass by!
Foon → Ludum Dare Explorer → LD47 → End the Rampage
By nbrowning5
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1405 | 3.00 | 23 | |
| Fun | 1028 | 3.15 | 22 | |
| Innovation | 1095 | 3.05 | 22 | |
| Theme | 601 | 3.80 | 22 | |
| Graphics | 1373 | 2.75 | 22 | |
| Audio | 1 | |||
| Humor | 875 | 2.58 | 19 | |
| Mood | 1365 | 2.75 | 22 |
There are some cool ideas here but the game could really use some instructions. Nevertheless I like the mechanic of gathering items and preparing goods for when you next pass by!
Very cool idea, though it took me a while to get the hang of it. I feel the items could be more effective as the enemy is really fast with catching up with you. The idea of battling and setting traps to inflict damage while running ahead of the enemy is phenomenal though, especially with the portals in context of the theme. Good job!
The game has got some interesting mechanics, but it doesn't really encorages you to use them. So in the end I just ran forward until I lapped the orc and got smacked on the head.
it was good! I think that it would help if you have some way to indicate how close is the mouster. Also i the art is cute!
It's really hard and difficult to understand how to use the items, but the mechanics are great. A bigger level could be cool, and controls are a bit difficult sometimes!
It would benefit to have some kind of sound fx to indicate if the monster is close or not.
Overall, good job!
Good entry for a first time jam!! I would recommend setting the instructions like @drsmey said and maybe open the camera more so I can see what's happening with the monster. Also the controls are a bit unforgiving, maybe add some buff to the jump.
Nice gameplay, but as others have mentioned, it is hard to understand where is the monster while you are setting traps.
I love the potion mechanics. Never know what you're gonna get! Instructions that tell me whether I have to get him just once, or more, and remind me once I get him? (It's more, he came and got me). Definitely a great start. The smashing also doesn't seem to make sense when you're on a different level, but just make rocks fall in a column on your head, and you've fixed it. I lapped him once and ran right into him, then caught up to him and set a trap. Great learning curve. Start by just booking it. Stop to get that? oops, nope, too close. OK, that's how long it takes to set a trap. OK, that's how long it takes to brew, and I can abandon it and come back. Easy stuff to notify us of. Maybe freeze and tutorial the first few things? I definitely wanted to keep playing, but I gotta get to bed! OH! I'm also jump-ready with my left thumb, motion with my right. Can you set it up to use arrow keys as well? That would probably help some novices who need 2 hands. Great job! Keep updating, this one will get traction!
It took me a minute to understand that I really had to loop in order to set traps (monster always was catching me hahaha) but then the gameplay clicked in my mind. I like the tension that generates the game but not knowing where is the monster could be a bit frustrating. Overall solid job!!
It was a really fun game i must say, the music was nice and the art work fun, maybe some kind of indication about if items were for brewing or trapping, but really nice entry, good job
A little harsh at first before you realize you have to just speed run first few loops but afterwards it was pretty thrilling setting up traps hoping the demon is far behind. Very enjoyable experience, good job.
Really good job! Took me a few runs to understand but a quick restart didn't make it frustrating to start again. The monster graphics are great especially with the traps (I think the portal one was my favourite haha) Well done guys!
Just two worlds: Absolute Perfect ;)
This is a really interesting idea. I think it would be really helpful to have some kind of indicator of where the orc is. It's hard to know how much time you need to spend running before you can safely start setting a trap. Having the orc be a huge unknown would be great for a horror game, but this one seems to be trying for an arcade-fantasy sort of feel. It would be good QoL to have the trap not completely reset if you leave, or allowed the player to move while setting. The orc's vertical hitbox is way too big. I found myself getting killed while the orc was offscreen because I put on too much vertical distance. The potions are absolutely opaque. Some effects are obvious (improved view), but there was one potion that made me transparent and I had no idea what it was for (the answer is in one of the screenshots above lol). Another one gave me flight and I died before I could work out the flight controls. Hexes, on the other hand, consistently made perfect sense. My first win took about 3 minutes, so I'm sorry to say I'm not in the running for the highscore. Good work!
It's like an autoscrolling level in a Mario game but less irritating because you're not locked into the screen - you can actually lap the advancing wall of death in this - finally freedom!