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Locopelli1

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loop👥LDJRodeojam14882.892.932.563.352.593.203.623.01

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Locopelli1

LD47 — Stuck in a loop

The Backseat Gamer by Daniel C 2020-10-06T05:56:35Z

Great entry! Nice touch on the theme. I'm sure it can eventually be played perfectly, and I would look forward to the puzzle. Agreed, the lighting around dark enemies for more contrast would help make them stand out. Possibly changing the specific error messages on each miss would lend it a little verisimilitude, but that's extra work for little reward, so definitely not something to focus on early. Great concept to have the dev berating you at every turn. Probably less fun in the development community since they all know a guy just like him!

Lights Out on Pluto by cad 2020-10-06T02:57:57Z

Great concept, and I haven't even figured out the puzzle. Maybe I just enjoy looting dead friends in the dark? Something to add would be another kill animation, probably the thing attacking from behind. Great horror mood, lights in a pattern is definitely new to me. Sounds effects are great. Nice work. I can tell you have the hang of creating tension already, and that will take you far!

Short Circuit by TevasLiutauras 2020-10-06T00:12:55Z

Excellent polish. Super idea, brought me back to Lemmings, where controlling multiple assets before they expire is actually the key to the level. Great puzzle work and it makes you learn patience. I love that successful jumps are not exactly 1 full leap, so you have to measure and actually PLAY the jump. Got to the 3 stacks (was that level4?) and wasn't sure if I was missing a log. Great game physics, good audio and clean control. My favorite so far. Excellent work all around! The 4.5 was just on the repetitive music. Each level, maybe vary the bebop just a bit. Great offering, thank you. Best of luck, and yeah--I'm going to play this one again even with thousands of other offerings. That's a win. Exactly the type of game I like. It's not just where you jump, it's changing the environment so you can jump to new heights!

Stuck In A Loop - Veggie Loop Edition by Dwayne 2020-10-06T04:20:21Z

It's a good sign when the testers want more! More difficult tracks, hills and valleys in the surface that speed you up or slow you down. And one thought on the final "you lost" sequence. Much more programming, I'm sure, but show all 4 of the losers floating in the bowl. Nice little touch that won't add to gameplay, but will catch someone's eye, and you obviously know how to do that. Outstanding mix of horror intro and bebopping gameplay. After more rounds, maybe you take damage. It's a 3 heat race and you must win in overall points. You earn more with a better place, and buy protective sugar coating to protect you from tacks. You buy shredded wheat which sticks out of your sides, and it damages opponents. You can take this to so many levels. Really a joy to play, and originality (can I give you 6 stars?) means you can take common race game features and make them your own.

Start The Game (Together) by Raivk 2020-10-06T06:12:59Z

Hey, let's start the game (together) everyone! It has beautiful graphics, insane audio, clean controls, and once you start the game, the game has started! Glad I joined in the fun, and I dig mini games. I'll be back. it's beautiful!

Loopita's Dream by vetu11 2020-10-05T23:36:58Z

Outstanding work. Couldn't think of a better hit to the theme! Even seeing warnings of a "short game" I played it 4 times because it was so pleasant, and I was pretty sure there was a way out of the rat race. If there is, I didn't help Loopita find it, nor have I found it myself. I will be directing people outside of LD to take a look at this as a complete offering. So well done on all fronts. Just beautiful. Thank you for your hard work!

The Nightmare by SaltFactory Studio 2020-10-06T03:45:21Z

Best jump scare I have had in a long time and I kept coming back for more. Two little tweaks on the movement, I don't know if it's my mouse sensitivity, but it was really hard to control. My mouse is set pretty average, and I could only move it a tiny bit to glance without a jarring flip. Since we plan on repeating, maybe put a control bar right in one part of the text sequence. As you realize it happens over and over, you get your wits about you a little bit, and can at least control your vision. Also the floor, although beautiful, blurred too fast for walking footsteps. I found one sheet of paper stuck to the wall, but always the same one. I'll be showing this to the horror fans in my family, and keeping it was from the others. Great job on the monster. Even though you display it right away, its movement is successfully sinister to make it terrifying each and every time. I wondered if there were a way to escape an attack, or if that's something you learn through gameplay? I had a few instances where I was moving away from the noise, heard it approaching, ran away, never saw it, but still died. (Second time loading it up, and I got to heavy breathing and just realized there is a RUN control. GOING BACK IN!!!) Maybe add increasingly resigned text that also help in the solve, but only after a long time. Eventually, I just hit SPACE SPACE SPACE to get through it, not expecting anything different. Excellent project. Very well done.

Leave the yard by dyguests 2020-10-06T04:34:40Z

I still don't know what I kept doing to win, but I made it out. (OK, I think I know). I would love to see more levels with different actions that let you out. Really sharp look and feel. The acceleration of the character made the escaping really slick (both slick as in cool, and slick as in slippery!) Loved it!

Stranger dreams by Colmaphis Games 2020-10-06T05:39:42Z

Solved it! You are devious and I love it! This is one of my all-time least favorite songs, so to solve it was painful. It definitely reminded me of a straightforward Myst room. Good puzzles are often my favorite part of game play, and just like Myst, there doesn't have to be a lot of action to be beautiful.

The exciting life of a hamster by Nuanda79 2020-10-07T08:07:21Z

Great hit on the theme. Very playable. I tried about 5 times, and got as high as 7/10, but kept bad food, which gave me gas! (In game, or out of game, I'll never tell.) Nice work all around. Fun to play, addictive to keep trying, which is a huge hit on such a short timeline. Congrats, and keep up the good work!

End the Rampage by Nbrowning5 2020-10-06T06:53:29Z

I love the potion mechanics. Never know what you're gonna get! Instructions that tell me whether I have to get him just once, or more, and remind me once I get him? (It's more, he came and got me). Definitely a great start. The smashing also doesn't seem to make sense when you're on a different level, but just make rocks fall in a column on your head, and you've fixed it. I lapped him once and ran right into him, then caught up to him and set a trap. Great learning curve. Start by just booking it. Stop to get that? oops, nope, too close. OK, that's how long it takes to set a trap. OK, that's how long it takes to brew, and I can abandon it and come back. Easy stuff to notify us of. Maybe freeze and tutorial the first few things? I definitely wanted to keep playing, but I gotta get to bed! OH! I'm also jump-ready with my left thumb, motion with my right. Can you set it up to use arrow keys as well? That would probably help some novices who need 2 hands. Great job! Keep updating, this one will get traction!

Laces and Loops by fc85057 2020-10-05T23:25:35Z

Superb polishing in a short time. Controls were easy to use, and good responsiveness. I loved the "You'd better be careful with that stuff, Tim" from the Owl. It might help to have a countdown or some other kind of on-screen notice to let you know you're almost done with a wave, or if it's there, and I just didn't get to it, maybe wave 1 is too hard? Got Joust vibes, minus the flapping to ledges, of course. Great fit to the theme. Really fun for such a quick build.

The Grand Torus by Zagganoth 2020-10-06T03:22:24Z

Agreed with other comments on the control. It seems the viewing angle actually comes from behind the ship, leaving it out there as a beacon, rather than other similar flying games, where your thrust is slightly reactive/delayed, and it seems to push the ship from its own rear engines. Maybe adding roll to the ship's graphic would improve this? I'm not sure. As far as general difficulty, I think I would add multiple goals per level, and explain the big gold coins more clearly. Are they prizes? Something to avoid? Ammo? Still not clear. Great work, though, VERY playable. I stayed on until just after the Fly through the loops level, which I had been trying since I saw the first one. It kept me trying, and I think a faster reward system would encourage deeper play. Great offering, thank you for your hard work!

Quota by mrosegreen 2020-10-06T04:25:40Z

Great music, excellent choice not to let you backspace and correct. Start over! I could only make it through 4 copies before I had to go on coffee break and quit my memo-taking job. (NOT VERY) Fun stuff! Super polished game, and well done.