FoonLudum Dare ExplorerLD48 → Pipeline Traveler

Pipeline Traveler

By pd-dev

View on ldjam.com

CategoryRankScoreCount
Overall7243.0427
Fun7192.8627
Innovation7992.5027
Theme4963.5027
Graphics8152.5427
Audio3853.2625
Humor3492.7026
Mood7182.7226

Comments

alexjdg 2021-04-26 12:16

Cool little game! I like the debuffs you can get too

hilkojj 2021-04-26 12:18

I kinda got packman vibes from this. Is the sewerage randomly generated?

pd-dev 2021-04-26 12:20

@hilkojj Yeah, they are. The algorithm actually took me some time (and coffe) but I think it looks and plays decent. PS: The packman vibes were not really intended, but now that mentioned it....

lakea 2021-04-26 12:21

I had fun playing this game, a very good effort.

haydads 2021-04-26 12:21

Cool game, good variety of obstacles the further down you go! Would be cool if the mouse moved on a grid based system like the map is made. Kept getting stuck on walls when trying to turn. Nice job though :)

glowglew 2021-04-26 12:22

I loved the music, I noticed there are multiple tracks too!

boltkey 2021-04-26 12:25

Using music that you did not create is against the rules and the spirit of Compo. I invite you to prove me wrong, but I doubt that you single-handedly created over 15 minutes of high-quality soundtrack along with the game over the weekend. I don't know where you got it from, but I also suppose it is under a license that obliges you to cite the author. And lastly, you should *at least* opt out of the "audio" rating category.

pd-dev 2021-04-26 12:29

@boltkey "Content generators are allowed." This is a quote from the rules for the compo. The music is entirely generated by "ecrett music", which is such a content generator. And I don't know of any limitations (by them) that would disallow me to use their music. To the "opt-out thingy": I thought of opting out, but I didn't really think it was necessarry, but I will consider it for my next game jam.

boltkey 2021-04-26 12:37

@pd-dev I stand corrected, that is completely legit.

ville 2021-04-26 13:21

Nice one, I had fun! Speed feels good, it's fast enough that you need to stay alert, but still very well controllable. Music was great. My runs seemd to end often on black rats running back and forth in really short corridors with seemingly no way to get across but to rely on luck alone, though.

pd-dev 2021-04-26 13:26

@ville I'm glad you like it. To the thing with the big black rats: Did you try getting past them using your special-rat-hide ability? (Thought this would be obvious... Could/Should have mentioned it, though.)

Edit: Well, actually I did mention it (on the provided website): "Hidden mice can't be damaged and wont eat cheese."

ville 2021-04-26 14:17

@pd-dev No I did not, I totally missed the whole mechanic! Even though I though I had read the website... Hiding does indeed work. I didn't even register the button label at the top of the screen first time I played :)

ghost-wave 2021-04-26 19:08

Fun game, I enjoyed the hiding mechanic. The negative: the collisions are a bit rought and the game could use a few more animations, some things look a bit wonky.

The positive: Great idea, I love the fast movement and the pace of the game. And the the music is really great, did you make it yourself?

pd-dev 2021-04-26 19:11

@ghost-wave Thanks for the feedback. As I mentioned in my small 'discussion' with BoltKey, I let a program/website called "ecrett music" make the music for me. If I made the music myself it would **definitely** not sound that pleasent.

swordfish 2021-04-26 21:25

I thought the game was pretty cool. I liked the idea, and as others seem to have commented the music was a nice touch. I had a bit of difficulty controlling the mouse, often had to try corners a few times. Was a bit odd that the mouse moved freely, but I think it could work. I just ended up getting stuck a few times. I think the hiding mechanic is pretty neat, though I couldn't really get the hang of it. I think that comes down to player skill more then the game though :)

predominant 2021-04-26 23:41

Pretty interesting, I liked that there were effects, like the slowdown. And things like the water falling.

lehaine 2021-04-26 23:58

Cool game. Those rats (or mice?) are hide to get by sometimes :). I didn't realize there was a hide ability after a while (I should've read your site more thoroughly), but I ended up figuring it out what it did. I always tried to avoid the green cheese as much as possible but sometimes it seems the only way through was to eat the green cheese. Good job on the level generation though overall! As other had said, a grid system would work wonders for a game like this. I did like the movement speed of the mouse. I felt it was at a good spot. Enough speed to risk it for the biscuit sometimes (before I knew about the hiding ability) to get through. Good work and cheers!

furkanunal 2021-04-27 06:54

simple yet fun game. the hiding mechanic adds a lot of fun.

joelchrono12 2021-04-27 12:09

Reminded me of some classic arcade game. Really simple but effective. I think that some kind of move buffering would have been useful and better gameplaywise. Like, press right, and dont go to the right until there is path available. I guess its just muscle memory from Pacman, but it would still have been pretty nice

ancooper 2021-04-27 12:38

I was stuck in the wall... :smile: stackinwall.PNG

masaru 2021-04-27 12:43

Cool little game. Two things though : your loading screen is trying to connect to your server right ? If it fails, the game just seems to crash, both the webGL and windows version. I use an addblocker that blocks queries directly if they're blacklisted (pi-hole) and for some reason having it on made your game unplayable. I don't know how this code works but it probably should try to connect and if it fails, just run the game without the highscore feature.

The other thing is more nitpicky, but, there are countries where QWERTY isn't the standard for keyboards layouts and this makes the specific choice of keys to hide a bit less intuitive that it probably should be. Maybe a bit less variation or just a single key would work a bit better for people who use other keyboards layouts.

Other than those two things, the game does work and it's a nice interpretation of the theme, well done.

pd-dev 2021-04-27 13:29

@joelchrono12 Button queueing would be a nice idea... It's just about 36 hours to late...

@ancooper HOW? Seriously, how did this happen??

@masaru Well, the game connects to the server in the second you finish the round and it tries to send the highscores. And this is failsaved (You will get a message like 'Failed to fetch highscores' or so). I have ABSOLUTELY no idea, how you could get stuck in the loading screen... Console output would be helpful. Funny thing: I'm using pihole too.... And for me it works just fine. To the second point: OK, I actually didn't think of this. But if you want, you can controll it with the arrow-keys too.

ancooper 2021-04-27 13:41

@pd-dev I don’t know how it happened. I can't repeat this.

felo07 2021-05-09 04:59

hey funny game, I was also stuck in the wall 3 times. Nice idea for the green cheese to slow you down. I missed the music and the sound effects! good game

pd-dev 2021-05-09 17:23

@felo07 Thanks for playing! What do you meen by "missed the music and sound"? There is definitely music and there are sound effects in the game!

felo07 2021-05-09 19:38

@pd-dev WOW, sorry. I was probably muted. I tried again, and yes, you def have music and sounds! nice stuff tho. Im sorry! Congrats!