Descending by khofez 2021-04-26T10:49:03Z
Same thing for me, the game link gives me a 404, can't access.
Foon → Ludum Dare Explorer → Users → ville
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Birdy adventures of Sherlock Worm | jam | 1239 | 3.32 | 3.21 | 3.10 | 3.20 | 3.50 | 3.56 | 3.54 | 3.11 |
Same thing for me, the game link gives me a 404, can't access.
Fun! Good controls, nice music, I really liked the art style. I agree with @patrickjr, I got mostly bad stuff out of the loot boxes. It doesn't retract from the game, but it makes the rewards into obstacles, in a way. But overall, really enjoyable experience!
I like it! The physics are actually interesting, I though I was trapped in a rut, but got out with a running jump and harpoon recoil.
I liked the idea, atmosphere and music, but had rather annoying problems with the HTML5 version, where my cursor did not align with the game cursor, and picking things up didn't match what I was pointing at the screen. I had multiple dives where I ended up salvaging nothing as I spend my time trying to pick up something, but failing. That, combined with low O2 amount made the beginning a bit grindy. I'll try the windows version later, as I really enjoyed the idea!
Also, I managed to get the web version freeze by pressing ESC a couple of times :shrug:
This is amazing. As elzach said, combat takes a lot of time and is mostly waiting, which is somewhat at odds with the basic gameplay and digging, where you have the torch-timer and a need to be efficient with your time. But that's tweakable, overall this is fantastic!
That was sooo disturbing! The sounds were.. interesting :D I managed to kill David after I died, so I quess that counts..? The physics were strange, but kinda fitting with the bacteria theme, and I actually found that the controls worked well and jumping was (strangely) accurate. Nice job for a couple of hours of work!
Nice one, I had fun! Speed feels good, it's fast enough that you need to stay alert, but still very well controllable. Music was great. My runs seemd to end often on black rats running back and forth in really short corridors with seemingly no way to get across but to rely on luck alone, though.
@pd-dev No I did not, I totally missed the whole mechanic! Even though I though I had read the website... Hiding does indeed work. I didn't even register the button label at the top of the screen first time I played :)
Gameplay is fun and the graphics are good, but as other commenters said, I feel the progression based more on luck (with the map generation) than skill. But that could probably be tweaked with more time, overall I liked it!
That was short and sweet, I had fun! The core mechanics are good and simple, collisions etc (understandibly) lack some polish (I was getting shredded in the second or third level trying in vain to walk the one-tile spiky pier :D) and I would have liked some indication that it was the lava that was killing me (say, a smoke effect?), sometimes it was difficult to say why I lost. Nice game!
@spacecadet fixed the audio bug, so that _should_ be OK now. It still loads a good while after pressing "Play again", though :)
Man, it's tough! But I keep getting better and better at surviving, still no win though :)
I loved it. Simple, plays well, gameplay is rewarding and it has this distinct feel of "herding" or quiding the flies, rather than directly controlling them. Took me around 6 (ish) tries to get my first win. Feels complete, ie. the level of polish is just right :)
That was certainly interesting! I liked the feel, art and music, though the music loop gets a bit repeating when you fail over and over again :D oh well, it's a roguelike alright. I had fun!