cyberlight 2016-12-13 08:27
Your web build does not have weapons. Your PC Build links to your web build and doesn't let me quit without task manager.
Foon → Ludum Dare Explorer → LD37 → Survive the Barbaric Vikings
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 470 | 3.10 | ||
| Humor | 589 | 2.10 | ||
| Graphics | 594 | 3.14 | ||
| Overall | 676 | 3.00 | ||
| Mood | 791 | 2.45 | ||
| Innovation | 795 | 2.24 | ||
| Theme | 833 | 2.52 | ||
| Coolness | 856 | 47 |
Your web build does not have weapons. Your PC Build links to your web build and doesn't let me quit without task manager.
Cool, i liked it! The spear is somewhat too mighty :) And there could be some "rock, paper, scissors" mechanic for the enemies (eg. one enemy which is only defeatable with arrows), since one is able to hold two different weapons.
fun game, but the gun is a little OP & makes it too easy!
It feels like ye olde backpedal-in-the-face-of-hoarde game Crimsonland, but with caveats:
1. The longest range weapon, spear, seem to dominate, as there's really no variety of ways to handle the enemies.
2. If the weapons do different damage, maybe it would help to make that visible.
3. The weapons all attack with the same speed and damage, so they all feel the same except for the very minimal range difference.
4. I feel like having two weapons could have been interesting if there was a point/variance to having the second weapon instead of just switching.
5. There were bugs, I think? I could pick up all the starting weapons, and the elevator would drop, and the weapons would still be there. Not that it mattered much to the gameplay.
Omg!! nerf that pistol xD good job!
I'm kinda confused with the battle controls, I died very fast, maybe I'm just bad at your game! I liked the graphics, reminded me of Lego!
This game is sweet, i love the graphics. Once you get the bow you're kind of overpowered. Would like to see some health pickups.
I think you should be able to pick up nearby weapons, instead of having to point your mouse over them. Also I noticed if you click out of the game window, it pauses, but when you click back in you are stuck moving forward.
The graphics were really cool, almost a Nintendo Mii feel to the characters. I agree with the other suggestions that the choices in weapons feels irrelevant for the most part, and that enemy variety would add so much to the gameplay.
nice fun game worked well :)
Nice work! Just add some improvements on movements with weapon to make it more fun :)
I REALLY love arena-based games! It's also a nice take on the theme! :P
Graphics-wise, I really liked the models for all entities/objects, really nice job with it. I'm missing a lot audio, though, as I believe it would help with the mood in the game. :D
Controls work perfectly, but some visual cue (crosshair, reticule) would help when we get the "pistol".
And, talking about pistol, I thought that the spear was kinda OP at the beginning, but a pistol is way too OP and makes the game quite easy. Making it a crossbow would fit with the theme better. You could also make it so that pistols would fire only a number of rounds before getting damaged/jammed. :)
Also, camera angle, specially when getting closer to the bottom of the screen. I know most people will play in the center part of the room, but once difficulty/waves increase, you should expect that people might have to run a bit more around the room, so managing that would benefit gameplay. :)
But, overall, I really liked the pace of the game, the presentation and visual style!
Great job! Cheers!