FoonLudum Dare ExplorerLD32 → PREDICTABLE???

PREDICTABLE???

By arteiro69

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Comments

liamlime 2015-04-21 20:35

Are you only providing the source code? Can you not build the game and provide an already built exe file? I mean I'm seeing a lot of c++ files in there, and I'm guessing that's a visual studio project file... at the top of Visual Studio, there's a drop-down box. Select "distributable" or something (defaults to "debug") and build. It should create a "dist" directory. Just zip the files in there and upload those.

yuigoto 2015-04-25 01:54

I'm a beginner in every possible way, but I can at least provide some analysis about your game and the way you did things.

I've opened up the file and found lots of "hidden" files, with only a win executable for the game as the visible one. This can make things quite confusing for people so, while distributing your game, try to separate source code and executable, as it makes it easier for the general player to download and play it.

Tthe idea is quite a crazy one and the weapons are really unconventional, and that's good, but needs refinement. Also, looks like you mixed some graphics/audio assets from other people/sources in the game. When you do it, Ludum Dare says you should opt-out from these categories to avoid problems.

Also, the game needs a description. How to play it, how to use the weapons, what are the weapons? People from other countries might not know what a TCC is (in Brazil, the "TCC" is the equivalent of "Course Completion Assignment" in college) so try to find an equivalent description to help people understand the game and what you mean with the game.

And, one last note: check "Content Rating". Some people might find some of the weapond quite offensive, so you should warn everyone who plays your game, ok?

It's an unusual idea, but you should look at some details before publishing the game, or these details might hold you from being able to publish it. Ok? Anyway, congrats on finishing and publishing! ;)