FoonLudum Dare ExplorerLD37 → One room, please!

One room, please!

By floetenmaul

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CategoryRankScoreCount
Coolness356
Theme294.39
Audio813.89
Graphics914.36
Overall1253.86
Humor1383.54
Innovation1653.68
Mood1863.72
Fun2043.56

Comments

floetenmaul 2016-12-12 18:01

Sorry, the game will be up in a minute...

floetenmaul 2016-12-12 20:19

Game is up

makhovykh 2016-12-12 20:28

AA! I hate them! One room please. Ding! :D

aaaleee 2016-12-12 21:46

Nice

plaw 2016-12-13 02:28

This is great! I love it :D

tuism 2016-12-13 09:53

Love the super polished presentation, and I really like the premise, but a few things prevent me from getting into it:

1. The real-time feels too fast. Or perhaps the lack of visual feedback/progress makes it feel like I don't have any handle on what's needed/wanted.
2. It's hard to connect objectives and actions - I don't know what I need, and i don't know what I can do to fill those needs. The three bars on top aren't easily and instinctively connected to what you can put into a room, for example.
3. The people, who are objectives, don't clearly "state" what they want out of a room or whatever. I pretty much just randomly dump them in.
4. The buying of a new room is very out of the way and hidden given the rest of the interface.
5. Effects of various things you can do isn't immediately obvious. Cleaning and such.

The presentation is fantastic, and maybe there's a learning/tutorialising problem, but I think it could be improved drastically with giving feedback to the player.

obsessivenotion 2016-12-13 09:55

One of the best entries. Gets a bit difficult later on with too many rooms but definately nice!

dagorlad 2016-12-13 10:00

Great finishing touch guys! Really cool concept. Love it so far

skorpyo 2016-12-13 10:10

It was fun at beginning, but at end my head was blown up :D

arzi 2016-12-13 15:50

Great take on the theme and really fun to play! Damn those customers though :D

dogeveloper 2016-12-13 17:47

A bit hard to get used to but pretty fun later on.

banana4life 2016-12-13 18:00

Loved the graphics, but it was not clear to me what exactly was going on. I was not consistently getting money and dumped people in a room and they disappeared instantly.

hadikcz 2016-12-14 15:46

One room please :D These heads are funny :D

yuigoto 2016-12-18 18:09

One room, please! *Ding!*

Nice one! Making a simulation game in 3 days is always tough work I believe (I could never imagine myself doing it), so kudos for that! :)

I really liked the presentation for the game, really like the polish done in it! Love the title screen and the overall graphics for the rooms, objects and guests.

Sound-wise, I also think you did a really nice job with the soundtrack, the feeling of the song fits the mood nicely, it's a simulation game, but the soundtrack helps with the fun factor, by complimenting the presentation style.

Of course, given the time constraint, it's not always possible to balance the game, some aspects, like the time guest stays in the room, cleaning time, feature-adding, could be more well-balanced, but that's fine. :P

It gets really challenging later on, once you get the hangs of how things work. I did have a LOT of customers get mad because I was adding too much or cleaning too much in the beginning. :P

Good job! Cheers!

yvanor 2016-12-20 20:13

Fun and interesting game. I like the fast pace, and how we must choose the room depending on the tastes of the person. Well done !

mvieira 2016-12-22 13:38

Great and interesting approach...Just Loved! Had Lots of fun.

questionablequality 2016-12-28 22:47

This is a super nice presentation, I loved the interface and the core loop was enjoyable. I'd like to see this expanded upon. Great job!

pixelpotions 2016-12-30 15:08

Great job making a simulator! Had a lot of fun playing this! It was difficult to understand what each item does and the management of multiple rooms becomes unwieldy eventually. Maybe when a visitor leaves without paying you could get a visual cue?