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Triangles
Triangles
By dagamesta
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 232 | 3.38 | | |
| Innovation | 337 | 2.76 | | |
| Fun | 523 | 2.05 | | |
| Overall | 542 | 2.19 | | |
| Graphics | 550 | 1.62 | | |
| Coolness | 1659 | 33 | | |
Comments
arcana
2013-04-30 03:19
The concept is quite cool, it was confusing at first but I read the entry. I think the biggest improvement would be to shift the colours faster so that the gameplay is more dynamic - I found that I could just collect a few triangles and then wait for them. When I wanted to "go out and explore" I ended up being overwhelmed.
I was really hoping for a "I AM POWERFUL!" moment as well, when your swarm got so big that you could just faceroll everything. It was really exciting to watch your swarm grow over time and how you became dissociated from your triangle as the group got larger and larger.
ointment
2013-04-30 03:56
Hm. Runs unplayably slow on my computer, though I haven't had problems with other Java entries.
Hah, yeah, if you want power you can go to the last LD game I'd made with some others, though I was originally going to do that here as well before being forced into making it more of a "survive as long as you can" game, there'll probably be a post mortem.
Shift the colors faster, eh... you may have a point there, thanks for the advice. :)
@Jiggawatt Yeah, I've done a few things I shouldn't that's probably making it less efficient than it should be. I'll be fixing that in the post-mortem.
otoris
2013-04-30 04:17
I really do like the concept! Nice that is was only with half a day of work.
uuuhhh very confusing but interesting concept! :)
phocker
2013-05-01 04:20
dagamesta> dont mean to get personal but your picture looks very familiar -- you're name isnt gordon by any chance is it?
phocker
2013-05-01 04:21
perfect game for the theme -- little confusing to play -- nice effort all around!
Good game. Very hard and quite complicated to understand the mechanic.
Great work for 12-13 hours!...
_alts
2013-05-08 08:16
Congratulations on your first solo LD entry. Even if it didn't go quite as expected. I think this can serve as the basis of something rather good. I'd imagine there being some sort of goal object you need to pick up (in a similar way to how reds are picked up), but the player would have to scope out the area and lead reds away from the escape path before making an attempt on the goal object.