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Galaxy Hop
Galaxy Hop
By antonybaasan
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 93 | | |
| Innovation | 109 | 3.69 | | |
| Fun | 130 | 3.65 | | |
| Overall | 242 | 3.57 | | |
| Audio | 256 | 3.40 | | |
| Humor | 380 | 3.05 | | |
| Graphics | 418 | 3.60 | | |
| Mood | 502 | 3.15 | | |
| Theme | 853 | 2.98 | | |
Comments
graebor
2015-08-25 02:21
Interesting chess/billiards mix.. I like how when you move a monster past someone else they sort of shove the other out of the way. Would have been nice to have more than one action per turn, maybe, so you could set up more complicated strategies?
Pretty good. The monsters' attack is hard to control though. Even the lowest power sends my guys over the edge.
really interesting, i managed to do a trick shot by selecting one from the second row and hitting the monster in front of him for extra chaos :)
to graebor: Yes, the opportunities are endless. We will work when have time. Thank for the review.
druhinm
2015-08-25 05:59
Enjoyed it
pilly
2015-08-25 06:01
This was fun! Great attention to detail and polish - initial camera work helped set the mood, and the power meter / arrows made for a satisfying experience. After trying out the "move" action once, I ended up just going with "attack" for the remainder of the game :)
to Pilly: :) Yes, we have to do something with "Move" action, to make it more useful. Thanks for the review.
perecil
2015-08-25 16:37
Like other said, the move action is not so useful. You should maybe combine it with the attack action? (by having an exponential jauge of power, the monster could move with low power and attack with high power)
Pretty cool! Seemed odd that there was so long of a delay between hitting space to set power and actually shooting. Needs some UI feedback there. The music and graphics were great! Moving was pointless, seemed better to attack 100% of the time.
zanenga
2015-08-25 18:46
Very cool! It's awesome how one monster can just destroy several other ones. Specially in the beginning.
kakureta
2015-08-25 18:48
A pretty fun game and an interesting concept! Too bad it's 2 players only. I liked the graphics and music too!
caspila
2015-08-25 18:57
This was fun. It's interesting how all the monsters start completely aligned, as if it were a game of chess, and then it's just mayhem. I don't really see the point of using "Move" since "Attack" is more effective in every single way.
Would be nice to have a basic AI so we could play single player.
Great job nonetheless, I had fun!
fun but you need 2 people. that's my only complaint
Cool entry, its a really interesting take on a board game. I could see this getting really deep with just a bit more added! Nice work!
dydx
2015-08-26 01:16
Fun graphics and music! I didn't have a friend to play against, but it seems like it would be a good time. I remember playing a game like this with checkers pieces when I was younger.
steboots
2015-08-26 01:16
Ohhh, the first game I really liked! Music was spot on, mood was solid, unfortunately I have no friends to play with so I had to beat myself up. Gameplay felt a little slow in response time, wouldn't mind seeing different monsters use different abilities? Think you could expand this and make a real game out of it.
Thanks for the ideas guys. Soon we are going to work on online mode.
dwemthy
2015-08-26 02:21
Fun concept. Lots of potential. Controlling the strength of a flick was difficult.
Very interesting, like the style, thank you for your game well done!
teamoa
2015-08-26 06:59
Pretty good!
Really good game!
I loved the graphics, the music and the overall idea.
It's well realized and quite fun to play.
At first, I couldn't control the power of the attack, but if I play long enough, I may become good at it :-)
The idea is simple but I think there's depth in this game.
And for just two guys, you did a wonderful job! Congrats!
camlang
2015-08-26 13:43
Nice little game. Good job!
bakakyo
2015-08-26 22:23
Interesting mechanic. At some point I wasn't even using "move" anymore, only "attack". It was easy for me to control the attack intensity.
If you really want players to need to use "move" you could maybe set some energy cost and make the "attack" cost more energy???
Anyways it's a lovely looking game! The environment is cool too. Great work with the soundtrack :)
kizler
2015-08-27 03:16
I really really love this game. I want to see where you take it next. I kinda want to be able to move multiple characters up until there isn't any time left, then quickly select attack. That way move actually does something useful. :D
Good Idea Kizler, we will save it for future. Tthank you
togimaro
2015-08-27 12:38
Great! It's a good concept and fun with two player! The solo mode Post Jam is also good
denis347
2015-08-28 21:58
Really unique idea. I think it would've been great game on mobile devices and with online multiplayer.