Foon → Ludum Dare Explorer → LD46 → StayTogether

StayTogether

By n8

Percentile
CategoryRankScoreCountLD46Ever
Overall9562.88229.519.7
Fun10102.48225.012.5
Innovation7333.032131.941.6
Theme7783.352227.842.8
Graphics10232.18221.35.1
Audio4213.202238.450.5
Mood4413.302245.355.0

Comments

binroot 2020-04-20 23:41 ♥ 0

Excited to see another Godot game! Liked the "shadow" effect!

bongo227 2020-04-20 23:46 ♥ 0

I like the 3d effect, and the ominous music. I would say the enemies are rather easy to dodge.

fryer 2020-04-20 23:49 ♥ 0

I was confused about what to do first because the little square friend looked like it was a bullet shot by the enemy square, so I ran away from it. :(

I figured it out after a while and found the exit. I think it would be more fun if the friend square and the enemies were faster, or if the player was slower so I didn't have to wait for it.

sky-fighter 2020-04-24 13:28 ♥ 0

At the start I was pretty confused on how to play, but after a while I managed to figure out that you had to stay with the little white square. I feel like the white square moves a bit too slow. A lot of the game was just me waiting for it.

I did really like the music tho, it gave the a cool ominous vibe to the game (and it low key gave me anxiety)

(btw, the music works in chrome)

patrickjr 2020-04-24 16:50 ♥ 0

I like the idea. It's original. The music is nice. The game could be faster though. Good job.

kevinworkman 2020-04-25 05:08 ♥ 0

It took me a few tries to understand what was happening, but after I got the hang of it I thought it was a clever mechanic. I think it would be more fun if the field of view was expanded and the whole things was a bit faster, but overall this was a nice, well-scoped entry. Nice work!

spthiel 2020-05-09 12:34 ♥ 0

Yay I won 😄 Scouted the place on my first attempt, leaving the child behind somewhere, then on my second attempt quickly brought both to the exit. Maybe add a restriction that you aren't allowed to lose sight of the child ^^

dan-thompson 2020-05-09 13:39 ♥ 0

Cool game! I maybe would have liked to see a little visual variation as you progress, I was definitely moving in circles at one point. Regardless, the limited view did a great job setting a mood and adding tension.

emil0227 2020-05-09 13:44 ♥ 0

Liked the idea, the music motive was also nice! The only suggestion is that the green cube could move a little bit faster : )

n8 2020-05-09 14:44 ♥ 1

@spthiel Thanks for playing! I tried to leave enemies in places that would eventually net you a reset doing that but lots of spots missed obviously :)

stanov 2020-05-09 15:38 ♥ 0

The vision effect was pretty neat!

I wasn't quite sure whether I played it correctly. Is there some target place to reach? Some better level design would be appreciated.

Thanks for creating it, my 5yo daughter had some fun playing it :)

Cheers & keep going!

doodlebrisk 2020-05-09 15:50 ♥ 0

It took me 2-3 instances of running directly at the yellow squares before I realized what I was supposed to do. Other than that, it was a fun game with a nice, somber atmosphere.