Tiny Black World by Jojo 2012-04-21T19:11:00
I agree with m4c0, I would've preferred if you spent more time to add more content.
Foon → Ludum Dare Explorer → Users → D33jay
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Planet Jay | compo |
I agree with m4c0, I would've preferred if you spent more time to add more content.
yeah um my bad about that, but i'm not patching that. and lupinius, i'm not sure why, i fixed that problem a while ago.
i frogt to add in code that checks if it is negative or if you can craft the recipie. i'm not gonna patch it sorry
Projectiles move fine, but the character does move fast. Maybe halfing his speed. It also gets annoying when the frog traps you and you are on his left, so you can't shoot him.
Plays really smoothly and collision is great. Game itself gets sort of boring, though. I really enjoy the graphics, however.
This game's artstyle caught my attention quickly. It really fits the "minimalism" theme. It all flows together and is quite pretty. The music is soft and has a good tempo, fitting the slower pace of the game. The gameplay is so-so. The collision gets very glitchy at times and you will get stuck in walls a lot. The movement/controls aren't very tight and there is a lot more delay than necessary. I do like in the gameplay how you learn what is happening through game events. For example, when you first start and walk over the green paint, you change color. It's a good indicator. Then, when you find out how to the right is a dead end, the only other way is left, telling you, "Hey, this is non-linear!" It works well. The jumping can also be very annoying due to the poor collision, unfortunately. All in all it's fairly well done in 48 hours.