FoonLudum Dare ExplorerLD26 → Colors

Colors

By philz

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CategoryRankScoreCount
Theme1213.70
Mood2163.13
Graphics2503.30
Innovation2922.90
Audio3092.78
Overall4482.67
Fun4492.35
Coolness165933

Comments

d33jay 2013-04-29 03:33

This game's artstyle caught my attention quickly. It really fits the "minimalism" theme. It all flows together and is quite pretty. The music is soft and has a good tempo, fitting the slower pace of the game. The gameplay is so-so. The collision gets very glitchy at times and you will get stuck in walls a lot. The movement/controls aren't very tight and there is a lot more delay than necessary. I do like in the gameplay how you learn what is happening through game events. For example, when you first start and walk over the green paint, you change color. It's a good indicator. Then, when you find out how to the right is a dead end, the only other way is left, telling you, "Hey, this is non-linear!" It works well. The jumping can also be very annoying due to the poor collision, unfortunately. All in all it's fairly well done in 48 hours.

crazi456 2013-04-29 07:23

Fits theme well. Loved the mood.

paidgeek 2013-04-29 10:32

Controls could've been less glitchy but I love the art style and idea!

ddlyheadshot 2013-04-29 13:11

Can't get it to run - Graphics card error...

philz 2013-04-29 13:18

What kind of operating system do you have? What are your specs?

krise20 2013-04-29 14:26

Love the graphics and sound. the game play is a bit meh though. cood concept though. I think with a bit more care and time this could be really really fun

pighead10 2013-04-29 15:44

Some of the collisions are buggy and the mechanics of the player are frustrating. Great art.

HelkeGames 2013-04-29 16:54

Love the mood, nice game!

chickentonight 2013-04-29 16:59

I like the art style. It's very simplistic. It froze after I played for a couple minutes. I couldn't figure out where to go at first. The slippery controls were a nice touch.

nxsverigmail-com 2013-04-29 17:00

The game works, but I'm not going to rate it because I can't really do anything. Collisions are off a bit, and whenever I jump into the waterfall I just glitch out and go off-screen. Also I get an error in the beginning about saving.

hubert 2013-04-29 17:29

I see what you were going for. But I don't know if I'm stupid or something, but I couldn't get past the second room.
The collisions are a bit glitchy.
But with some polishing and refinement I could see this actually shape up to be a cute puzzle game.

cyberyeti 2013-04-29 21:14

Nice job! other than the issues with collision I found it to be pretty enjoyable. However, I couldn't figure out what to do after the room with the falling orange block. Could use a bit more polishing but it fits the theme well and is fun to play. Also the potato block made me laugh.

tozy 2013-04-29 23:30

404 server not found :/

tozy 2013-04-29 23:31

oh, the other link worked.

tozy 2013-04-30 00:02

you need to get those physics and collisions checked :P
sorry, i couldn't enjoy this game. but it's a finished game and that always deserves a congratulation! Not everyone succeeds at that in their first try :)

s0larcode 2013-05-02 02:25

Interesting...

ericthecooldude 2013-05-02 17:16

The nice-looking graphics drew me in but the incredibly floaty/slidey controls and glitchy collisions immediately prevented me from having any fun with this game. And it made my computer bluescreen when I pressed esc to exit.

ryusui 2013-05-04 06:39

A fascinating idea, but the game is too short and too buggy to really make good use of it.

tyro 2013-05-05 08:07

Well hey, that was a creative concept. Changing the player's color to give them different attributes really could be used in a ton of innovative ways. Unfortunately, there wasn't too much done with it. I really wish it affected your powers or how you interacted with the environment or enemies somehow.

Also, I got stuck in the walls a few times. Still, this was a charming game. The graphics were very well done and I liked exploring a giant, minimalistic painting. Good going!