FoonLudum Dare ExplorerLD47 → Moment and Countermoment

Moment and Countermoment

By aeon

View on ldjam.com

CategoryRankScoreCount
Overall2.003
Fun1.503
Innovation3.003
Theme3.003
Graphics4.003
Audio1
Mood2.003

Comments

ismael-rodriguez 2020-10-08 00:17

It's hard to figure out what is going on. You should post some instructions, controls, and screenshots in your description.

I managed to figure out the controls. I beat down that statue a bit. Then jumped up to those higher platforms trying to find a goal.

The timer counted down and then the ghost/time jumper appeared to kill the statue and my role flipped. That was better understood because the HUD told me what to do. That was a pretty COOL idea that I think people are going to miss out on because the early game lacks enough "conveyance" to keep people's attention.

I protected the statue for a bit(longer time than I'd like), and I made it to the second area. I beat down the guy in the cage, but got impatient and wondered if other buttons did something. I mashed around on my keyboard and a death screen popped up. That's where I gave up, sorry.

I can tell you put some energy into this, and there are some really good things to build on! The story seems interesting, The character feels good to move around, the way the energy bars pops out is cool, the animations are decent, the static effect looks cool, attacking the time jumper is cool. There is some potential hidden behind the lack of instruction/conveyance.

BTW - you should play, rate and provide feedback to other games and the LD Algorithm will help draw more people to your game for feedback!

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