FoonLudum Dare ExplorerUsers → Nodra

Nodra

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202352HarvestThe Dust Harvestjam6943.003.002.872.942.193.31

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by Nodra

LD52 — Harvest

A Day in the Life of Death by DDRKirbyISQ 2023-01-12T07:37:41Z

Impressive little setup. I feel bad for all the innocence I killed as they got in the way. Guess I need an easy mode and two red lines.

Howdy Boy Harvest by Ismael Rodriguez 2023-01-12T19:30:22Z

Smashing bugs for days. Love the presentation, sound and style. Game-play wise an end state or progression goal would have been nice.

Shroomer Caves by Martynas 2023-01-12T08:01:43Z

Feels very familiar, nice job getting this far in three days.

A Second soft timer to give the player some urgency when trying to get back up would be nice, death atm is very sudden and no real way around it if you get the timing 0.1 sec off.

Bloodsoil by AploveStudio 2023-01-11T04:02:03Z

Sweet and short game. The field feels a bit small as died twice because of watering on the edge and a zombie spawning on top of me. Giving them one or two more rows outside of the field would prevent that.

The Harvester by flanne 2023-01-10T07:44:12Z

Graphics and audio are top. Took me a few tries before I learned to dodge when they wind up.

Hivesters by HexStart 2023-01-11T07:21:18Z

Hard to control but the little buggers ate up everything without even destroying a tower. Balancing out tower defence like game mechanics is a challenge in a jam. (if not impossible) Love the concept and with some polish this could make for a fun little title.

The Dust Harvest by Nodra 2023-01-09T19:26:32Z

I can not build for windows or mac, and the Godot web builds seem to be broken on this site.

A link to itch.io is acceptable I hope? * https://story-arc.itch.io/the-dust-harvest

The Dust Harvest by Nodra 2023-01-11T04:05:00Z

The jump drives takes you "home", it lets you save resources before you die and lose them. When home you can craft boosters to using them more freely in the next run and hit higher scores. (the death and jump transitions are a bit jarring, did not have time for smooth transitions or polish on those)

The Dust Harvest by Nodra 2023-01-11T20:25:38Z

@SparklingSushi The start seems a bit rough for many. Pick up white stuff, kill one or two and jump out, save dust repeat until you have a stash and get the hang of it. Also killing those that light up (harvested your) drop extra dust.

The Dust Harvest by Nodra 2023-01-13T07:07:30Z

@yorsh for the Jam I opted out of the graphics because the game has none. Maybe I could have left it on but it did not feel right. (Same for Audio it is just some royalty free track and 8bit procedural noise)

The Dust Harvest by Nodra 2023-01-16T19:53:44Z

@autumnmnmn Try running it on using itch.io, something is off about godot/ldjam hosting combo.

Sadly most of the art was cut from the submission. Working on an update for after the voting.

The Dust Harvest by Nodra 2023-01-22T08:52:42Z

@ismael-rodriguez nothing wrong, you need to quickly harvest some Dust (white dots) before you can shoot.

CrapCirclz by Francois Dervaux 2023-01-11T03:50:17Z

I keep failing the exam, feels like they game me the crappy controller with all the buttonz. Maybe setup difficulty levels by increasing the view size a bit, or angle, or the responsiveness to input.

Impressive art, music and composition for the time frame. Love the overall mood.

Vacuum by vividfax 2023-01-09T22:46:39Z

Love the vibe and setup. Adding some progression goals or rewards would be my next step.

Powered Plants by RobotChimp 2023-01-11T03:35:48Z

Nice concept, feels good and impact full but control feels a bit off. Died twice and feels like a dice roll, not allot you can do to prevent it skill wise.

Love the art.