Feels very familiar, nice job getting this far in three days.
A Second soft timer to give the player some urgency when trying to get back up would be nice, death atm is very sudden and no real way around it if you get the timing 0.1 sec off.
Hard to control but the little buggers ate up everything without even destroying a tower. Balancing out tower defence like game mechanics is a challenge in a jam. (if not impossible) Love the concept and with some polish this could make for a fun little title.
Sweet and short game. The field feels a bit small as died twice because of watering on the edge and a zombie spawning on top of me. Giving them one or two more rows outside of the field would prevent that.
I keep failing the exam, feels like they game me the crappy controller with all the buttonz. Maybe setup difficulty levels by increasing the view size a bit, or angle, or the responsiveness to input.
Impressive art, music and composition for the time frame. Love the overall mood.
Nice concept, feels good and impact full but control feels a bit off. Died twice and feels like a dice roll, not allot you can do to prevent it skill wise.
LD52 — Harvest (9)
Howdy Boy Harvest by Ismael Rodriguez 2023-01-12T19:30:22Z ♥ 1
Smashing bugs for days. Love the presentation, sound and style. Game-play wise an end state or progression goal would have been nice.
Shroomer Caves by Martynas 2023-01-12T08:01:43Z ♥ 2
Feels very familiar, nice job getting this far in three days.
A Second soft timer to give the player some urgency when trying to get back up would be nice, death atm is very sudden and no real way around it if you get the timing 0.1 sec off.
A Day in the Life of Death by DDRKirbyISQ 2023-01-12T07:37:41Z ♥ 2
Impressive little setup. I feel bad for all the innocence I killed as they got in the way. Guess I need an easy mode and two red lines.
Hivesters by HexStart 2023-01-11T07:21:18Z ♥ 5
Hard to control but the little buggers ate up everything without even destroying a tower. Balancing out tower defence like game mechanics is a challenge in a jam. (if not impossible) Love the concept and with some polish this could make for a fun little title.
Bloodsoil by AploveStudio 2023-01-11T04:02:03Z ♥ 0
Sweet and short game. The field feels a bit small as died twice because of watering on the edge and a zombie spawning on top of me. Giving them one or two more rows outside of the field would prevent that.
CrapCirclz by Francois Dervaux 2023-01-11T03:50:17Z ♥ 4
I keep failing the exam, feels like they game me the crappy controller with all the buttonz. Maybe setup difficulty levels by increasing the view size a bit, or angle, or the responsiveness to input.
Impressive art, music and composition for the time frame. Love the overall mood.
Powered Plants by RobotChimp 2023-01-11T03:35:48Z ♥ 1
Nice concept, feels good and impact full but control feels a bit off. Died twice and feels like a dice roll, not allot you can do to prevent it skill wise.
Love the art.
The Harvester by flanne 2023-01-10T07:44:12Z ♥ 1
Graphics and audio are top. Took me a few tries before I learned to dodge when they wind up.
Vacuum by vividfax 2023-01-09T22:46:39Z ♥ 1
Love the vibe and setup. Adding some progression goals or rewards would be my next step.