FoonLudum Dare ExplorerLD47 → Death Loop

Death Loop

By ConnorMcK and spice-cabinet

View on ldjam.com

CategoryRankScoreCount
Overall8213.4828
Fun7783.3628
Innovation6883.4428
Theme3314.0128
Mood4473.7128

Comments

tomcooper 2020-10-06 02:14

Hey! I Gave this a go and got a score of like 600! great pixel art!

trypants 2020-10-06 02:20

Nice pixel art! Mouse was loud a bit. Cool concept.

protocap 2020-10-06 02:23

I really liked the pixel art in this and I think it's a pretty solid game but if you made the bullets bigger and added a little knock back when they hit the enemies then it'd be really awesome

spice-cabinet 2020-10-06 02:31

@protocap Thank you for that suggestion. The bullets are pretty hard to see sometimes. We hadnt thought of knockback either. Great Idea!

silvae 2020-10-06 02:32

Neat concept and a nice mood/aesthetic. Well done!

gabriel-pittol 2020-10-06 02:37

Hey cool, nice art and fun gameplay, overall pretty good.

marcusuke 2020-10-06 22:48

Nice atmosphere and gameplay is quite solid. Congrats!

some45bucks 2020-10-07 02:09

awsome game, loved the idea of it.

etrealjunior 2020-10-07 10:10

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

oxropy 2020-10-07 15:31

nice game, it feels a little claustrophobic in a small circle. is there a background story about what the ring is and why it moves randomly?

guilherme-rampelotto-rodrigues 2020-10-07 19:29

I loved it! good game

ismael-rodriguez 2020-10-07 21:09

I can tell you ran out of time, but this isn't bad! Interesting idea, like a single player battle royale. Rather than (what seems to be) a random setup, you could have designed a few rooms where the circle moves to over time (maybe getting smaller or larger along the way), set up specific waves of enemies in those rooms. Maybe I didn't play long enough but there was only like 1 (or maybe 2 enemies) at a time, which is fine at first, but would be nice to see it pick up sooner.

While the enemies only die from 1 hit, you could have allowed the player to charge up a one hitter, and make rapid fire 3 hits or something like that, since there is time between enemies.

spice-cabinet 2020-10-08 01:48

@ismael-rodriguez While we appreciate the feedback, it was mentioned in the narrative that we intended to increase difficulty over time. We didnt want to make a game where we had to create levels, so an arcade style game with ever increasing difficulty was our goal. Your game was great by the way! It all fit together very well.

gamechoy 2020-10-10 15:30

What a great idea! There is a TON of potential for this entry and I really hope you continue with it! I loved how the loop moved through the level and wasn't just something stationary. I could see this becoming a dungeon crawler where you're confined in the loop as it guides you along. One thought I had while playing it was that it would be super cool if you could see silhouettes of the enemies in the darkness. They don't have to be killable, but it would help the player prepare for what is coming and also add a lot of tension. Hope you continue working on this, excellent job!

spice-cabinet 2020-10-10 15:52

Thank you @gamechoy! We do want to continue with it because there's so much more that we want to add. We hadn't thought of giving the enemies silhouettes! That's a great idea to add to our growing list! Thank you for suggesting and for playing.

davidwesst 2020-10-12 02:49

This game very much reminded me of old SNES dungeons with the art and the feel. Something like a specific dungeon in Zelda or something. Definitely hit the nail on the head with the feeling, and really enjoyed that I needed to be "stuck in a loop" to survive this place.

Would have enjoyed getting somewhere or destroying environmental items. Given, that might be a thing to think about for the next post-jam version (if you keep working on it). :smile:

Great work!

rikitaner 2020-10-13 13:13

Nice concept! This is a pretty unique interpretation of the theme and I like it! The game is pretty fun to play, but lacks a bit of diversity. Some new enemy types or different objects/weapons could fit really nicely. I would also recommend adding some visual feedback when you are hit and when you hit an enemy (particle effect or screenshake, or perhaps an animation of some sort).

saurterrs 2020-10-19 13:38

Nice one, the sound, the graphics, the gameplay, everything is good and pleasant

papaver 2020-10-24 12:03

I really enjoyed your choice of music and how the flying particles fit with the music, already in the start screen. :) Interesting concept of following the growing and shrinking (death) loop, although I had some room to move around I couldn't really decide where I was going. I would have liked to see some visual impact on hitting the enemies. Although the game is not finished, it has potential! Well done :smile: