Keyslinger by OrdiNeu 2023-10-02T19:33:48Z
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Foon → Ludum Dare Explorer → Users → TrashCanHero
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Tess' Cool Finding Game | jam | 359 | 3.78 | 3.65 | 4.28 | 4.05 | 3.52 | 3.27 | 3.21 | 3.44 |
| 2018 | 43 | Sacrifices must be made | 👥 | Captain Betz (CBatFFftFFtFFFbC) | jam | 2.85 | 2.42 | 2.66 | 3.83 | 2.35 | 2.50 | 2.70 |
TUMBLEWEEEEED
@soup-and-sandwich-games Unfortunately not :( nobody on the team has a mac. I was worried that something would be a problem but I have no way to test, what's the problem exactly though. I might be able to get a fix for it
@edom-games @human-writes-code The tech is actually surprisingly simple! The game was made with Godot and it offers a pretty good number of options for placing and sizing the window. The problem comes when the user has multiple screens or has a different resolution than my screen, putting the screen at (300, 300) for instance can be wildly different places depending on the setup. This is why the game has to have a sort of "initialization" at the start, what it's doing is making the window fullscreen and marking the position and size of itself. This makes it easy to translate normalized coords (0-1) to screen space. Beyond that was just some stuff for placement and animating the window, I even managed to get a pivot point that we could set if we need to (this was literally only used in the final placement in the intro animation when the window is in the middle lol)
@kitkii Because of the insane differences in each setup, we limit the game to a single screen. Mostly because if 2 monitors have different resolutions it causes a ton of errors that we didn't really have time to deal with.