FoonLudum Dare ExplorerUsers → yibojiang

yibojiang

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202352Harvest👥Harvest Nightjam3.403.603.302.903.403.603.10

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by yibojiang

LD52 — Harvest

Harvest Night by yibojiang 2023-01-10T06:31:00Z

please play the windows build instead of the web version as the web build has a bug that the number of fire rings or bananas are not spawned correctly

Harvest Night by yibojiang 2023-01-10T09:07:32Z

@fallcresthero nice feedback! Was thinking if that could be replaced by allowing the player to throw the banana as they did in Mario kart instead of kicking others.

The other idea is to keep the kicking action, but make it more meaningful, for example, the player could kick the other live stocks and thus cause more chaos in the game.

Harvest Night by yibojiang 2023-01-10T09:11:16Z

@moonlightbomber ah, didn't know the game is part of Circus Charlie, thanks for letting me know! I played it with when I was a kid with my friends. It was so hard and I could barely make it even in the first level. But yeah, our game is inspired by that hoop minigame!

Harvest Night by yibojiang 2023-01-10T20:28:31Z

@salvation glad you like the graphics! it's the first time our artists drawing pixel art, but they put love into that and they did a really great job!

Your feedback is interesting. didn't realize the death punishment would discourage players from playing. Kinda worried about the idea of having a health system. as 1) It might slow down the cadence of the gameplay 2) we want to make the flaming hoop jump a challenge with high-reward action.

Instead, I would make the respawn time shorter to make cadence faster. So the player feels less pressure when performing the flaming hoop jump

Harvest Night by yibojiang 2023-01-10T20:35:28Z

@korvack thanks for the feedback. as everybody works remotely, honestly I also don't have the chance to test the local multi-play after we finished it :)