FoonLudum Dare ExplorerLD52 → Scythe of Souls

Scythe of Souls

By xaviarrob123

View on ldjam.com

CategoryRankScoreCount
Overall7732.7243
Fun7542.5243
Innovation7962.2943
Theme3823.7543
Graphics4783.4542
Audio4023.0136
Humor6372.1541
Mood7232.7842

Comments

2023-01-09 19:57

Using the scythe was very difficult and didn't seem to do anything half the time. I thought it was a cool interpretation of the theme but there wasn't really much motivation to go for the upgrades.

likirus 2023-01-09 20:07

Nice little game :) Some sort of feedback (visual or audible) when a ghost is hit would be nice, it's not always clear whether a hit actually connected or not. Oh, and there is a gap in the trees ;) I was kinda tempted to keep going and look for secrets :D Screenshot_20230109_210606.png

xaviarrob123 2023-01-09 20:07

thanks for the comment! Yeah due to the time restrictions I wasn't able to get art for up / down movement. If I had the time I would have made the scythe circle around the player rather than teleporting depending on the direction you were looking and added in more mobs to make the upgrades more worthwhile!

xaviarrob123 2023-01-09 20:20

@likirus Thanks for the feedback! I was planning to add a sound hit effect but just ran out of time, will get the tree holes fixed up appreciate you playing!

knatterton 2023-01-09 21:44

I also ended up on the carpark. :)

I like the art style of the little ghouls. Sometimes it felt likethey were fleeing from me which was funny. Not sure if intentional. Nice game.

Screenshot 2023-01-09 224428.png

vaizaragorn 2023-01-09 22:04

Controls kinda lacked some juice in them but other than that, the art and all the upgrade stuff was really nice. Keep up the good work!

xaviarrob123 2023-01-09 22:22

@vaizaragorn Thanks for the feedback!

ben-toosey 2023-01-09 23:03

The visuals all worked for me. I really like the idea of combining a dash and attack in the same button, it's a fun mechanic I might explore in the future myself. I didn't really understand what I could use my souls on because TAB didn't work for me, but I enjoyed in nonetheless. Good job :)

xaviarrob123 2023-01-09 23:17

@ben-toosey That's odd tab wouldn't work - are you using a standard US keyboard? That's the only thing I could think maybe would cause conflicts. Appreciate the review / play!

ben-toosey 2023-01-09 23:35

@xaviarrob123 UK, but the TAB isn't different between UK and US keyboards, strange!

xaviarrob123 2023-01-09 23:39

@ben-toosey Was this in the web player on itch? I wonder if tab is changing controls, if so I may need to change which key that's on!

ben-toosey 2023-01-09 23:45

@xaviarrob123 It was on itch, yeah. Might be worth experimenting with!

someday-not-today 2023-01-09 23:50

Atmosphere sound! But i don't have numpad, so it was quite difficult to play But idea is pretty nice, good job!

moonlightbomber 2023-01-09 23:59

The scythe's hitbox could be improved a bit more.

fluburbio 2023-01-10 00:01

The controls are a bit stiff and the attack doesn't seem to trigger every time, but this is a cool concept and I like the ability to upgrade your character. The art is great too, good job!

xaviarrob123 2023-01-10 00:28

@moonlightbomber Thanks for the feedback! I agree the scythe hitbox could be better, I think part of that would be improving it's visual animation as well as it doesn't really 'swing' exactly where you can hit currently

xaviarrob123 2023-01-10 00:31

@fluburbio Thanks for the feedback! The attack is one of the things I wish I had more time to spend on. My hope was to get the scythe swinging where the hitbox was but I ended up opting for just rotating it due to time. Thanks for playing!

xaviarrob123 2023-01-10 00:31

@someday-not-today Thank you for the feedback!

john333 2023-01-10 00:43

Personally I disliked godot but you seem to put it to a good use, its a nice little game, especially for the time you specified! I would suggest tho to put some sort of a feedback when you hit the gost, a simple sound effect would be enough and would make a big difference!

hfsevans 2023-01-10 01:03

Sop there's a lot of these scythe soul harvesting games, but I think this does a lot right to stand out visually. The hits are a bit finicky though. You have to be in a really specific position

vipaka 2023-01-10 01:17

Firefox gave me a Godot error, and Chrome wouldn't move (tried number keys and WASD), so unfortunately I didn't get a chance to play the actual game. The graphics were very cute and the animated pixels were definitely impressive!

poietic-ruby 2023-01-10 02:08

How cool the game is!I like it!!! The pixel art is very attractive.Overfall a perfect game!

daitli 2023-01-10 02:12

Very cute graphics I really had fun while playing it. I found the hitboxes weren't so accurate or maybe they were- too accurate. I found myself missing often as I miscalculated my attacks. Thanks for sharing I had fun with it :)

uraffululz 2023-01-10 02:26

Great game for such little time. The art and music were especially great.

chompdev 2023-01-10 03:01

Cool art, music, and Harvest idea! The dashing scythe attack is pretty cool, and I like how you can only get a successful hit if you dash at the correct distance, rather than just being able to stand next to them and attack. The ghost AI seems random/sneaky enough to be a good challenge, and I really appreciated having the on-screen controls. You guys did a great job!

roberto-romao 2023-01-10 03:26

I was only able to slay the ghosts dashing but not attacking, maybe changing the input would fix the issue. Other than that good entry :)

pazzi 2023-01-10 05:53

Congratulations on your first gamejam! It's always nice to see a fellow godot user! The art is charming, and the use of the dash in conjunction with the attack makes for satisfying kills if you line it up right. All in all, an awesome entry!

nyxkn 2023-01-10 11:40

Of course still a bit of a rough prototype, but good work for making something! Art is cute enough and to make this into a game you only need animations, better purpose, and some polish.

phillip-scott 2023-01-10 12:45

nice job for such a small time - I would have cut the costs by a ton and spawned more ghosts, would have made it more frantic and allowed more people to see your upgrades

pat-cleaver 2023-01-10 13:40

Good job given such a limited time frame! The art is cute, and the gameplay simple/effective enough. I do wish you'd opted out of the audio rating category since you didn't make the music or sounds yourselves.

joey-shipley 2023-01-10 18:01

Good game entry. I particularly liked the art, big fan of pixel work and yours is good. :)

It feels like the hit detection for the player is a bit off. When a ghost is grabbing on to me I don't lose health unless I try to move. Also, it doesn't seem to take damage when I run into the ghost from different directions, and does for others.

jamesboink 2023-01-10 19:11

Well you said yourself that 9 hours isn't enough to polish properly so im just gonna say - respects for going at it solo ;0 !

alchemic 2023-01-12 06:57

Hey, this is pretty good for 9 hours of work! I'd love to see what you could do with more time. I really liked the artwork, the main character is super cute.

As an aside: I feel like you should've opted out of the audio category, since the music wasn't created during the jam.

I recorded my gameplay, you can watch it here (0:50): https://www.youtube.com/watch?v=ihro-C1lbJM

jumpirate 2023-01-12 09:04

The overall gameplay is ordinary, the attack range of the sickle feels a little bit strange. Dash seems not very useful. I think the main problem is the content is not too much right now. Since the time to make the game is too short, I hope to see the game become better in future.

xaviarrob123 2023-01-13 07:03

I just wanted to re-iterate I appreciate all of everyone's feedback. I was a bit hesitant this being my first game jam, but now I'm going to do everyone one of these I can! I've decided to continue work on the game and have posted a quick update to the future of the combat. I look forward to releasing a more polished demo for everyone in the near future!

You can checkout my update post about this (and a video of the new scythe) here https://ldjam.com/events/ludum-dare/52/scythe-of-souls/scythe-of-souls-update-1-post-jam-scythe-changes

harmofish 2023-01-13 07:43

Excellent work. I enjoy upgrading the system a lot. It would be preferable if some prompts were provided. The use of the space bar in sprint and attack will frequently result in conflicts.

sevenzik 2023-01-13 19:51

Nice small work, but there is no unique content)

Although, great first try!

dimesto52 2023-01-24 11:38

nice graphics too bad there is so little response in the blows given to the ghost and that we recent so little the rise in power