locksmitharmy 2024-04-16 13:59
The art is superb, great work
Foon → Ludum Dare Explorer → LD55 → Infernal Exorcism
By marju, TheKatMol, HailHydra311 and Abbattoir
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 642 | 3.51 | 44 | |
| Fun | 749 | 3.28 | 44 | |
| Innovation | 655 | 3.28 | 44 | |
| Theme | 483 | 3.79 | 44 | |
| Graphics | 545 | 3.77 | 45 | |
| Audio | 576 | 3.22 | 43 | |
| Mood | 509 | 3.63 | 44 |
The art is superb, great work
Really fun concept, I like the idea of wandering around a hose clensing it of demons :smiley: I think the art was spot on but chould have used some sort of damage indicator to show how much health you have left? Other than that, really good job!
The art & mood are really top notch! I wished that the controls menu mentioned that you could hold space to use the cross, but aside from that, it was really neat! I liked the top-down perspective, and it reminded me of Darkwood quite a bit. Good work!!
I really like the art, and the tone and theming generally reminds me of FAITH. I was impressed by the enemy pathfinding. Whenever I try to set up enemy pathfinding there are innumberable issues with clipping through walls or not finding the player, and I didn't see anything like that. I also really liked how the salt seemed to be placed in ways to prevent the late-game portals from pouring enemies down onto people in the first couple rooms. Left me wanting more - more enemies, more mechanics, more! Which I think is always a hallmark of a good jam game. Strong entry!
Really solid game. I like the salt mechanic a lot, it means I can block off a doorway while I'm clearing out a room and know I have some time to be protected. Artwork is very good too, great job!
Reminded me of FAITH the Unholy trilogy which is one of my favorite indie games so really good job!
Love the art! I think something that would really help would be some more feedback on your actions, like the enemies getting hit by the players attack.
Great job! The game is easy to understand and play :smile: Nice entry :smiley:
I like the concept and the mechanic of placing salt to kill the demons! I didn't realize at first that you could carry the salt, as you placed some immediately when picking it up so it just looked like I changed the sprite. I'll also echo what others have said about having more feedback when hurting the demons, especially as they didn't die immediately :smile:
The game immerses you well into the atmosphere of mysticism and danger. At first I didn't quite understand that white spots are salt. A great adventure in the world of exorcism!
I can't pick up the salt(((((
@eklbirifine have you tried using left shift?
The beautiful design of the game and the art are simply amazing, clear gameplay and mechanics. The concept is well thought out and it really pleases!
chase away the demon!! The game has very pretty graphics!
That's one stylish priest!
Concept is simple and clearly understood. I guess it could've use some indications of doing damage to demons and also salt drops instantly after pick up. Maybe you could add a tiny delay between pick up and drop of salt it would solve the issue?
Otherwise, clean and simple. Nice work. Also it's refreshing to see anti-demon game amidst other entries in this jam! :)
You are really great! The game turned out great!
Cool game, I like the idea, visuals and wheezing demons. It's hard to cast away demons when their 'nests' are close to each other. I enjoyed the game, thank you!
Overall I enjoyed this game. Some notes: - This sort of game could probably use full 360 degree movement with mouse or joystick, sometimes it's a bit tricky to get the right angle for exorcising the demons. - The exorcism part felt a bit shallow and could require more strategy, otherwise you can almost just walk around with the cross exposed and not get hit. Maybe allowing full 360 movement and narrowing the affected arc would do this, that way you need to focus on a single enemy. Also adding more elaborate ritual for getting rid of the portals would be cool, thought maybe there just wasn't enough time for that :) - Technical note: the game doesn't work well with different resolutions: on a 4k monitor the initial game window is tiny, and when I maximize it, I can see a much larger area, giving me an unfair advantage.
fun gamplay - prist making cocaine lines around the house:)) but seriously, its a nice concept and i have a great time when play it. GJ
Cool. The art is beautiful.
this art i super cool! it`s so beautiful. I want to see it more
Very spooky vibes and gorgeous artstyle! Lot to enjoy in here. Loved putting the salt on the wound of those ghouls!
The drawing is really cool!
Great artwork on this one, really enjoyed it. The music was a bit repetivie overall but it really set the hectic spooky vibe none the less. The echoing footsteps are a good touch. I agree with some of the other comments that it would be good to have an indication to how much health I had remaining as I died suddenly the first time playing. Great work though :)
Interesting game. The balancing was done really good, with the automatically spawning salt patches. That way, you were not completely overwhelmed by enemies, even though the were continuously spawning, which made the whole level feel very "alive".
No way. This is Daniil Dankovsky (Bachelor) from the game Pathologic 2.
Bachelortrade.png
I love it! Art style of the game is super cool, gameplay is also interesting, i enjoyed playing this game. Great job!