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Get Down
Get Down
By grounddoon, andrhof, ejkawai aka art.sidorov and StepWay
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1406 | 3.22 | 26 | |
| Fun | 1361 | 3.04 | 26 | |
| Innovation | 1846 | 2.26 | 25 | |
| Theme | 1228 | 3.39 | 26 | |
| Graphics | 1110 | 3.50 | 26 | |
| Audio | 781 | 3.35 | 26 | |
| Humor | 726 | 2.90 | 24 | |
| Mood | 1421 | 3.09 | 24 | |
Comments
Pretty simple, but nice execution. Only issue I had was that the random generation made a lot of impossible to get through obstacles (double planes + hand wall). I feel like the player was also a little too large to dodge a lot of stuff. Otherwise I liked the visuals, though it would have been nice to have some animation or at least different poses based on fall speed. Great work overall!
backurio
2021-04-27 00:09
Interesting little game. First of all congratulations for finishing and releasing your game. You guys can really be proud of yourself.
Now some feedback. I hope that we can agree, that the game might lack some interesting gameplay and the concept and controls are a little on the flat side. I'm sure you could have added some more interesting gameplay aspects to the game.
I would do the following to improve the game: - Make the player smaller. Right now he is way to big for the scene. - Scale the obstacles accordingly. - Make the controls more responsive and turn the sprite immediately when you press in one direction. Having direct feedback is important. The game feels a little floaty right now. - Make objects that shoot at the player or move in a more interesting way to add another layer to the game loop. - Maybe think about making levels instead of an endless runner. (No idea if the game is getting any harder the farther you progress)
I hope my feedback helps you improve this game or make your next games better.
@backurio thank you for such detailed feedback! i probably will make a few changes from your list
Very cool drawings
backurio
2021-04-27 00:18
@grounddoon Another thing that I forgot to mention. Make the collider for the player and enemies a little bit smaller than the sprites. It's always nice to tweak a game in favor of the player and give them a little tolerance when it comes to getting hit/killed. This makes near-dodges feel even better. (But don't overdo it, so that people don't know where the collider really starts and ends)
Btw. the inverse applies for pick-ups. Those colliders you should increase to make picking them up easier, less frustrating and less tedious.
it's so much fun and deep !! :3
flayff
2021-04-27 01:07
Congrats on publishing a nearly bug free game! I quite like the overall designs etc. though I gotta say, the hitbox is difficult to understand and the controls are little bit difficult. Though i love the soundtrack
Loved the music and overall feel of the game! Like some have stated, the colliders are a bit hard to get right, nonetheless it was enjoyable. Also I love the background animation style!
vsi
2021-04-28 14:59
nice graphics, like the concept, good job!
xpoho
2021-04-30 10:41
Игра напоминает старый анекдот про священника и Бога: "Что ж ты меня, Бог, не спас? - Так я же тебе и самолет, и вертолет, и тентакли посылал..." Ребята - молодцы, так держать! Маленькая, но милая сюрреалистичная игра ^_^
Приятная маленькая игра. Единственное что бы изменил, убрал бы ускорение, добавил бы замедление по кнопке, но с кулдауном. Также было бы круто скорость постепенно повышать (не заметил этого эффекта).
@tricky-fat-cat там есть замедление на кнопку S, скорость игры повышается, наверное незаметно из-за работающей физики по transform.position собираюсь через 1-3 дня переделать её на rigidbody, как у газировок/молока
I agree with an earlier review, the hit box is really hard to gen a handle on. Would be nice if, when losing a life, the character flashed too. I loved the music, very chill.
dizzyex
2021-05-03 21:13
Had fun, got a laugh at some of the obstacles that jump out at you (hands, tentacles). Noticed a couple minor control things like sometimes after holding up I couldn't hold down again to move faster, it just went at normal speed. It's nice seeing the rate the score goes up respond to how fast you are falling.
Pretty simple, yet with a great art style and excellent music choice in my opinion. It could be interesting if you add some sort of background changes while we get "deeper", and maybe a end? But in overall, it's a cool game! Great work.
It was fun but sometimes I would go a few thousand feet and no obstacles would spawn. I like the music and art.
tanatb
2021-05-04 07:11
It reminded me of different mobile games I used to be obsessed with back when smartphones started getting popular. I think having some kind of powerup or tighter difficulty curve would help with the retention for this game.
liero116
2021-05-09 06:18
It's a simple game as you described. For what it is, it's well put together.
Simple but well executed. The gameplay is easy to understand and very straight forward. Would be a great mobile game, for sure. Great variety of obstacles and the art is great. Good job.
@villanelle thank you for feedback! actually, i'm currently developing a port for Android