FoonLudum Dare ExplorerLD48 → Get Down

Get Down

By grounddoon, andrhof, ejkawai aka art.sidorov and StepWay

View on ldjam.com

CategoryRankScoreCount
Overall14063.2226
Fun13613.0426
Innovation18462.2625
Theme12283.3926
Graphics11103.5026
Audio7813.3526
Humor7262.9024
Mood14213.0924

Comments

candlebird 2021-04-27 00:08

Pretty simple, but nice execution. Only issue I had was that the random generation made a lot of impossible to get through obstacles (double planes + hand wall). I feel like the player was also a little too large to dodge a lot of stuff. Otherwise I liked the visuals, though it would have been nice to have some animation or at least different poses based on fall speed. Great work overall!

backurio 2021-04-27 00:09

Interesting little game. First of all congratulations for finishing and releasing your game. You guys can really be proud of yourself.

Now some feedback. I hope that we can agree, that the game might lack some interesting gameplay and the concept and controls are a little on the flat side. I'm sure you could have added some more interesting gameplay aspects to the game.

I would do the following to improve the game: - Make the player smaller. Right now he is way to big for the scene. - Scale the obstacles accordingly. - Make the controls more responsive and turn the sprite immediately when you press in one direction. Having direct feedback is important. The game feels a little floaty right now. - Make objects that shoot at the player or move in a more interesting way to add another layer to the game loop. - Maybe think about making levels instead of an endless runner. (No idea if the game is getting any harder the farther you progress)

I hope my feedback helps you improve this game or make your next games better.

grounddoon 2021-04-27 00:13

@backurio thank you for such detailed feedback! i probably will make a few changes from your list

softground 2021-04-27 00:16

Very cool drawings

backurio 2021-04-27 00:18

@grounddoon Another thing that I forgot to mention. Make the collider for the player and enemies a little bit smaller than the sprites. It's always nice to tweak a game in favor of the player and give them a little tolerance when it comes to getting hit/killed. This makes near-dodges feel even better. (But don't overdo it, so that people don't know where the collider really starts and ends)

Btw. the inverse applies for pick-ups. Those colliders you should increase to make picking them up easier, less frustrating and less tedious.

junior-lima 2021-04-27 00:21

it's so much fun and deep !! :3

flayff 2021-04-27 01:07

Congrats on publishing a nearly bug free game! I quite like the overall designs etc. though I gotta say, the hitbox is difficult to understand and the controls are little bit difficult. Though i love the soundtrack

danschwobs 2021-04-27 01:27

Loved the music and overall feel of the game! Like some have stated, the colliders are a bit hard to get right, nonetheless it was enjoyable. Also I love the background animation style!

vsi 2021-04-28 14:59

nice graphics, like the concept, good job!

xpoho 2021-04-30 10:41

Игра напоминает старый анекдот про священника и Бога: "Что ж ты меня, Бог, не спас? - Так я же тебе и самолет, и вертолет, и тентакли посылал..." Ребята - молодцы, так держать! Маленькая, но милая сюрреалистичная игра ^_^

tricky-fat-cat 2021-05-01 12:53

Приятная маленькая игра. Единственное что бы изменил, убрал бы ускорение, добавил бы замедление по кнопке, но с кулдауном. Также было бы круто скорость постепенно повышать (не заметил этого эффекта).

grounddoon 2021-05-02 10:58

@tricky-fat-cat там есть замедление на кнопку S, скорость игры повышается, наверное незаметно из-за работающей физики по transform.position собираюсь через 1-3 дня переделать её на rigidbody, как у газировок/молока

gordy-keene 2021-05-02 18:47

I agree with an earlier review, the hit box is really hard to gen a handle on. Would be nice if, when losing a life, the character flashed too. I loved the music, very chill.

dizzyex 2021-05-03 21:13

Had fun, got a laugh at some of the obstacles that jump out at you (hands, tentacles). Noticed a couple minor control things like sometimes after holding up I couldn't hold down again to move faster, it just went at normal speed. It's nice seeing the rate the score goes up respond to how fast you are falling.

lrvstudios 2021-05-03 21:41

Pretty simple, yet with a great art style and excellent music choice in my opinion. It could be interesting if you add some sort of background changes while we get "deeper", and maybe a end? But in overall, it's a cool game! Great work.

siberpunk01 2021-05-04 02:03

It was fun but sometimes I would go a few thousand feet and no obstacles would spawn. I like the music and art.

tanatb 2021-05-04 07:11

It reminded me of different mobile games I used to be obsessed with back when smartphones started getting popular. I think having some kind of powerup or tighter difficulty curve would help with the retention for this game.

liero116 2021-05-09 06:18

It's a simple game as you described. For what it is, it's well put together.

villanelle 2021-05-11 05:36

Simple but well executed. The gameplay is easy to understand and very straight forward. Would be a great mobile game, for sure. Great variety of obstacles and the art is great. Good job.

grounddoon 2021-05-13 16:05

@villanelle thank you for feedback! actually, i'm currently developing a port for Android