Slime Girls by nervous-composers 2018-12-17T16:37:53Z ♥ 1
Very interesting concept for a game. Impressive spritework for a Ludum Dare project.
-Sacrifice mechanic was quite unique, not mind-blowing or anything, but the atmosphere really helped make it stand out.
-The introduction of the mechanic is done very well. I like how it lets you figure out how the game works, giving you that "aha" moment once you finally trigger that switch.
-Some of the ways that you have to use the sacrifice mechanic are really clever. Having to figure out that you have to get hit by a projectile to trigger a switch was a cool puzzle.
-Another neat use of the mechanic was dying to open up shortcuts for your next attempt.
-As I said before, the artwork is really good. I'm impressed that this amount of detail didn't take more than 3 days.
-One thing I did notice was that the collision was a bit wonky. Sometimes I would just walk into the hitbox of some grinders that were actually below me, and other times I would land on solid ground and still touch the hitbox of some grinders that are behind me.
Overall a really cool game, especially in terms of puzzle design. Great job!
LD44 — Your life is currency (1)
Dusty by jvolonte 2019-05-01T03:00:08Z ♥ 1
The basic mechanics here are really good. The movement feels great, weapons seem balanced. Graphics are cute and simple, sound is fine. But everything else just feels meh. Levels are far too big, which wouldn't be a problem if they weren't so samey. Humor misses the mark a little bit imo.
Also, I literally couldn't find any listing of the controls anywhere. I couldn't even figure out how to sacrifice health using those token things (you know, the THEME MECHANIC), because the game never told me how it works or what buttons to press.
But while I do have mixed feelings on this one, for being made in 72 hours, it's not bad.