Hey, this is pretty good, but there are some VERY strange design decisions here.
-First of all, Art and Sound should NOT be things that you have to put a feature slot into, regardless of the theme. The game looks really pretty when it's selected, but I only get three points and I'm not gonna waste one on the looks or sounds.
-Second, the controls. Why Q instead of A? It's really uncomfortable.
-Also, the game is still fairly buggy. Things like the Art unlockable would stick from the previous game, regardless of whether or not I actually enabled it. If this is intentional then ignore my first comment about the art and sound selections, but if that's the case then the game should be much more clear about this.
But other than those complaints, it's quite fun for a bit.
-The game looks and sounds great (if you actually put slot points into those features, which isn't worth it). The animations are really great and stylized.
-The sacrifice mechanic (besides the art-and-sound thing) is pretty cool, even though you can just do ammo+health+movement and then camp in a corner, destroying the entire point of the system.
-The movement is smooth, and the gun controls work well (enemy AI could use some work though, it's very easy to manipulate)
Sorry if I come across as pretty negative, as I enjoyed playing this one. It needs a bit of work, but the concept is good.