FoonLudum Dare ExplorerLD46 → Cell Defence

Cell Defence

By bongo227

View on ldjam.com

CategoryRankScoreCount
Overall3413.6227
Fun1823.7427
Innovation7593.0027
Theme1964.0127
Graphics5663.3827
Audio6492.7827
Humor7822.1324
Mood7612.9027

Comments

willypa 2020-04-20 12:18

Controls felt A-W-E-S-O-M-E!!!

snory 2020-04-20 12:22

Thank you for your entry!

Since the times of Star Gate I just love nano technology. Movement was smooth, didnt have any problem with it. I also went to the boarders to look from what the virus is spawned for and I saw the boogie man. It proves nice touch for details. Graphics was also very well done. Nice and clear. I just missed something to visualize the range of the turret. I was not sure where to place him to have a proper effect. If there would be some visualisation it would add element to the game because I would try to build my own network of turrets.

Anyway for some reason I missed something because I was not able to get into the mood. Maybe some ambient music in the bacground?

Anyway, good job!

martiansteve 2020-04-20 12:23

Nice theme idea, once I got used to the controls this was quite fun. I found clicking to shoot was unresponsive sometimes which made things harder, I'm just using a trackpad though so that might be the reason. In terms of strategy I just ended up staying in the middle, it would be good if the attacks came in waves and more slowly to allow more strategy. The upgrades and points were a nice addition!

justalocalhero 2020-04-20 12:25

Fun idea. I like the mix of action and base building. Controls felt really nice. You could move fast without losing control.

I'd love to see an expanded version, securing more territory, building up a strong outpost, moving your attention somewhere else, different cells/cell parts to generate resources, defense, and upgrades.

stefanie-leitch 2020-04-20 12:26

Honestly one of the best games I've played so far. Controls were tight, loved the multiple upgrades, graphics were really good.

One thing to note, the Windows build appears to have bugs. It would pause for about a quarter of a second each time an enemy died, and the console window was filled with errors. The web version worked fine though.

machnikl 2020-04-20 12:31

This is super cool!

The controls are very easy to use and I like that I can build towers. It would be awesome if I could upgrade them as well! :-) Awesome Job, thank you!

goutye 2020-04-20 12:47

Had some great fun! Was able to reach round 8 before being outpowered! Well done :smile:

bongo227 2020-04-20 13:40

@machnikl Great suggestion, that was the next thing on my todo list, but I ran out of time :sweat_smile:

@willypa, @machnikl, @justalocalhero, glad you liked the controls, I spent a while refining them!

@snory I definitely want to learn how to produce some decent music for next time :smiley:

lawnchair-society 2020-04-21 00:24

This totally reminded me of the 80s movie "Innerspace". Very nice job!

voidsay 2020-04-21 16:29

The controls had me confused at the beginning (I think that if you would rotate a turret on the spaceship instead of the whole ship it would be more intuitive)

Other than that great game!

andrew-david 2020-04-21 17:28

Wow, this game was fun and it could be further developed with better graphics and released. I played it for a long time.

thewinrawr 2020-04-22 08:19

Fun game! Great controls and a neat upgrade system. I think one addition you could make is a radar, so that it's easier to tell where enemies are coming from. Also, the windows version has some bugs - it freezes very briefly every time I kill an enemy or collect coins. Other than that, great job!

lt-farfetchd 2020-04-22 14:30

One of the less subtle nods to our current pandemic predicament, but certainly not in a bad way. :wink: This is a sweet little game, with an impressive roster of power-ups. It feels as though you've scoped it very cleverly to make sure that you could pack some value into the game while also not needing to build out wildly complex gameplay. It does get overwhelming very quickly, so I think that the inclusion of towers was important. I'm not sure if I missed it though, but I only realised they were a thing based on other peoples' comments!

A couple of small improvements: I think that it would be better to have non-scrollable text boxes on the mitochondria, either enlarging the box or shortening the text - perhaps with a symbolic representation of the upgrade rather than a worded one? My other main issue was that I couldn't figure out a way to disable the placement of turrets. There were a few occasions where I forgot the nucleus proximity rule on placement and then lost the game because I had to leave the nucleus unattended to get rid of the turret I was holding. :stuck_out_tongue: And as a more obvious point, some music wouldn't go astray I reckon

penguinbob 2020-04-22 16:11

Nice game fun to play and beautiful graphics. Audio did not work for me. The enemy wave`s time between spawns were way way way too long! When the enemy waves did spawn their were too many(I kept dying on wave three with 25 enemies) Being a space ship in a cell world? In summery fun game with several balancing issues.

2kah 2020-04-29 10:38

Nice game! I'd like to be able to hold down mouse 1 to shoot continuously, but otherwise the controls were really solid.

lcstark 2020-04-29 10:50

A nice take on the tower defense genre! It could use some more feedback for the player.

The first time I played I didn't notice the mitochondria could be used to upgrade your ship, so maybe adding some sort of tutorial messages at the beginning (and perhaps an upgrade type symbol on the mitochondrion itself) would work well.

Also, speaking about upgrades, the bullet lifetime / range could use some improvement. I guess it works fine at the beginning, but the more enemies come the worse it gets. It would be nice if the player could upgrade their range.

I liked using the virus to mark the direction of the next attack, though it was a bit difficult to find them all in the time between the waves, especially when you need to also upgrade your ship and place some turrets in the same time. Maybe increasing that time a bit would help.

Oh, and one final bugbear I had with the game - the lack of autofire. Without it, the game relies on player's ability to spam their mouse button, which isn't really a good design. Players who don't like that will have a harder time, while players who can and like that will have an overpowered ship easily destroying all enemies. Adding autofire would add another direction of upgrades for your ship (reducing the time between shots).

All in all, a good entry. I had fun playing it. ;)

100th-coin 2020-05-12 05:14

Congrats on your first Ludum Dare, Great work!