szkocka 2020-04-21 01:52
I like the idea, but my robot fallen under the ground 3rd time.
Foon → Ludum Dare Explorer → LD46 → Ocutachican Danbuilt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2465 | 2.63 | 21 | |
| Fun | 2518 | 2.10 | 21 | |
| Innovation | 1913 | 2.92 | 21 | |
| Theme | 1180 | 3.68 | 21 | |
| Graphics | 2294 | 2.18 | 21 | |
| Mood | 2240 | 2.60 | 21 |
I like the idea, but my robot fallen under the ground 3rd time.
Very interesting. I think that contextual menus should update when a new choice is possible, it would really help the gameplay. To add to the know issues, I found that you could click behind the human and opt out of the floor, and get stuck or thrown away when trying to come back in the room
It's a neat idea, but it was a little hard to tell what you could click on. Also some parts like the helmet ring where really hard to click on because they where very small on a large screen
My poor robot slipped through the floor, but at least the human is breathing now
I like the idea but I didnt succed to play the game after several tries...
Its very interesting game, need some polish, but i liked!
It looks really cool and ominous! Unfortunately, it was hard for me to figure out how to actually exit the first room—I tried clicking on and interacting with everything to no avail. As an interface note, it might also be better if the 'Examine' text didn't overlap with the hover text, since both are made more hard to read when this is the case. Good game though!
Some of the parts you needed to click were very small, but luckily hovering over the human popped up the part name so the rest of the game was pretty intuitive! I liked the dialogue. The game was fun and short, just how I like them. Good job!
Neat first aid simulator! I liked the inclusion of context menus.
Definitely needs some work on the ease of use and the collision detection. Are you using continuous detection on rigid body? Otherwise you might want to make the physics ticks samler. I would suggest making the body part hitboxes larger.
Quick question. Dose someone know how to turn on the options menu on startup in unity? It's useful for such small projects and I can't find the option for the life of me!