FoonLudum Dare ExplorerLD47 → Kill the Zombies

Kill the Zombies

By gurrg

View on ldjam.com

CategoryRankScoreCount
Overall6252.2022
Fun6052.2222
Innovation6261.6022
Theme6261.6722
Graphics5672.5021
Audio4832.1521
Humor3982.1419
Mood5632.2520

Comments

aressler38 2020-10-05 00:28

This game is tough!

gilborn 2020-10-05 19:09

I agree, very tough! Especially when the Zombies stack their movementspeed ; ) I enjoyed, congrats to your third participation!

ukulelefury 2020-10-06 05:14

Starts out very difficult! It'd probably help to start with fewer zombies, and with them moving more slowly. Or if you were able to one-shot kill them? I like your art though!

vem 2020-10-06 07:22

I enjoyed the look of the zombies a lot!

jharler 2020-10-07 19:42

Wow those are some fast zombies! I can't seem to last very long. Congrats on finishing your game. It takes skill to manage your time in order to complete your game by submission, and you did it. It's definitely an accomplishment.

levidsmith 2020-10-19 03:10

Nice little zombie shooter.

gustavo-christino 2020-10-25 00:17

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gustavo-christino 2020-10-25 00:24

**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo: A mecânica principal é sobre atirar em mortos-vivos enquanto eles tentam matar você de perto. O tamanho das unidades talvez não seja o ideal para a movimentação ser significativa, dada a velocidade dos projéteis que eu atiro. Por outro lado a escala dos personagens parece razoável para passar a ideia do que eles são (então um dash poderia ajudar, talvez). Aumentar a velocidade de tiro, ou fazer ele alcançar além de onde está a mira poderia facilitar (quem sabe possibilitar projéteis que atravessem os inimigos facilite). A ideia de ser arcade (ao que entendi) ficou muito interessante. Senti falta de coletáveis para a restauração da vida, ou aumento das defesas (em caráter temporário ou perecível).

2 - Gráficos, Áudio e Narrativa: O gráfico é bem simples, mas consegue passar a ideia do jogo (obviamente caberiam muitas melhorias em uma versão polida, incluindo efeitos visuais para os disparos, fragmentos e novos objetos). O som segue essa mesma pegada, incluindo uma trilha que poderia mudar com o tempo ou com coletáveis específicos. A narrativa parece ser simples e não ter sido tão focada (considerando-se o experimentado dentro do jogo).

3 - Cultura: O jogo possui diversos concorrentes similares (inclusive no Steam). O tema apocalíptico com mortos-vivos é recorrente; nos retirando culpa no ato da defesa pessoal (desdobramentos disso poderiam ser expandidos na narrativa para uma versão polida do projeto).

4 - Monetização: Assim como há jogos similares no Steam, creio que este também poderia ser jogado em computadores pessoais (com diferentes estágios e outros componentes interessantes, além do polimento artístico).

**[EN] Analysis...**

1 - Mechanics, Learning and Flow: The main mechanic is about shooting the undead as they try to kill you up close. The size of the units may not be ideal for the movement to be significant, given the speed of the projectiles I shoot. On the other hand, the scale of the characters seems reasonable to convey the idea of ​​what they are (so a dash could help, perhaps). Increasing the speed of fire, or making it reach beyond where the aim is could make it easier (who knows, making projectiles that pass through enemies easier). The idea of ​​being arcade (as I understand it) was very interesting. I felt a lack of collectibles for the restoration of life, or an increase in defenses (temporary or perishable).

2 - Graphics, Audio and Narrative: The graphic is very simple, but it manages to convey the idea of ​​the game (obviously there would be many improvements in a polished version, including visual effects for the shots, fragments and new objects). The sound follows that same footprint, including a track that could change over time or with specific collectibles. The narrative seems to be simple and not so focused (considering the experienced in the game).

3 - Culture: The game has several similar competitors (including on Steam). The apocalyptic theme with undead is a recurring theme; removing guilt in the act of self-defense (developments of which could be expanded in the narrative to a polished version of the project).

4 - Monetization: Just as there are similar games on Steam, I believe it could also be played on personal computers (with different stages and other interesting components, in addition to artistic polish).

flying-dog-fish 2020-10-25 12:26

Nice shooting game. It is really hard tough. Not having to click directly on enemies would make it a lot easier and fun to play IMHO.