Foon → Ludum Dare Explorer → LD43 → Altar War

Altar War

By bernhard

Percentile
CategoryRankScoreCountLD43Ever
Overall2933.312340.448.7
Fun1883.412362.266.1
Innovation4012.742319.724.5
Theme834.002382.583.7
Graphics3203.102328.434.7
Audio2922.832319.630.6
Humor2842.612127.738.8
Mood1983.282248.953.5

Comments

evan-overly 2018-12-03 01:12 ♥ 1

I like the idea of the continuously randomizing level. Unfortunately in practice it doesn't actually do much because the player is incentivized to stay close, and more importantly; kill close enough for easy cash in's.

Score: 56

bernhard 2018-12-03 03:04 ♥ 0

@evan-overly Thanks for playing! Yeah the randomized mazes made more sense in the early stages but the only way I could make the game challenging was by focusing in the center. Maybe moving the altar with the phase change would have been cool. Hmm.

torquilmacleod 2018-12-03 18:20 ♥ 0

Think the idea of randomising altar location could've been a good mechanic, as it is I quickly realised the best move is to just stand next to the altar mashing space and enter! Still, an interesting concept and well presented

gilborn 2018-12-10 15:35 ♥ 0

Cool game! I liked the audio and graphics, also the hack and slay worked great. From the gameplay I see it as the comments above, a moving altar would make the gameplay much more intense.

Score: 53

mahalis 2018-12-10 16:01 ♥ 0

I like this! The shrinking "safe area" is a clever mechanic, and the renegerating maze is neat - I agree it would've been interesting to have the altar respawn elsewhere. Good sound effects and visuals; I particularly liked the particle effect when you sacrifice something. Nice work.

sumathbrod 2018-12-10 17:01 ♥ 0

Good game. Pretty interesting idea. Additional mechanics and weapons can be added to the game. Spawn other mobs. And different altars.

benburgh 2018-12-10 19:30 ♥ 0

Really cool! I agree with torquil's idea that randomizing the altar would be really cool, and incentivize moving more. I was able to get 118 by sticking next to it, focus on throwing in bodies and spamming attack when necesary. I like the slow creep in difficulty, and the sound effects do a great job of being unsettling! (Although my roomate was very annoyed by them!)

roka-josh 2018-12-21 16:08 ♥ 0

Nice game, it got hard very quickly after being easy for a while. Would like to see more be added to this, like perhaps different types of enemies? Great job and good luck!

viktris 2018-12-22 14:56 ♥ 0

It was kind of addictive tbh!