Who Wants to be Alive? by ysty 2017-07-31T11:07:11Z
At first question I thought the AI actually was cortana or an eqvivalent AI. I enjoyed the game and learned a few things at the same time :)
Foon → Ludum Dare Explorer → Users → corporatedinc
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Memory Game | jam | |||||||||
| 2017 | 39 | Running out of Power | Amber-graph | compo | 475 | 3.05 | 2.84 | 3.57 | 3.73 | 2.36 | 1.06 | 1.76 |
At first question I thought the AI actually was cortana or an eqvivalent AI. I enjoyed the game and learned a few things at the same time :)
I really liked this, it was challenging (engaged the brain) and forced some planning in order to be efficient. Great intro tutorial!
Im an addictive person, you played it right up my alley with the slot-shop :) thanks
Man, I really loved the game. the third level was hard, 4th easy and 5th hard. I wish I didnt have to play trough all the levels again after the bluescreen. Clean and nice game!
Why would they have the cables so high up on the charger / battery? because its LD. I like the simplicity
"runs on cuteness"... *oh no, I dont wanna do what I think it does* ... 'make sure the sign is up'
The game runs smooth, I like the humor elements and graphics :)
Arent all electricians evil, allways late and finish late? (Im an elctrician irl) :D Indeed very challenging game!
Yup, I didnt think of it when I chose the controlls. (the browser window wil move if the page is larger than your screen resolution). sorry!
Glad you like the concept :) thanks!
Thank you for the feedback, I just realized now that the published game is not the latest version of the game. Some visual elements might have been lost, but nothing major I believe :) The graph is randomly generated on runtime. The Dijkstra is strong with @loro-kalinovcic
I loose them myself, It was intended to have particle effects on the electron and other visual style for the goal :) Glad the concept was to your liking.
@tuism, the published version was not the latest unfortunatly. I have added a bonus for reaching the goal, and made the time & charge "one value". so the power is steadily drained + whatever cost the move is. the levels are random. However, If I were to flesh it out more; then yes, a standard for each level would be beneficial for the player to compare to others. However, the focus during the jam was not replayability or competetive gameplay.. it was getting the concept working :)
Thank you for good points, and for valuable feedback / critique.
Thank you for the fix for the arrowkeys, that is excellent.
Lowering the price on nodes far from the end-node is an excellent idea. That would also allow for some randomnes to stil be in play. RNG is half the fun imo. Thanks!
http://imgur.com/UIC1ioR 404 not found. The screen looks good, made me curious. Ill check back when it's fixed :)
Agree with all above, great work!