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Furtual Rabbit: a defurred income game
Furtual Rabbit: a defurred income game
By microwerx
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 455 | 2.78 | 28 | |
| Fun | 454 | 2.51 | 28 | |
| Innovation | 284 | 2.98 | 28 | |
| Theme | 402 | 2.86 | 27 | |
| Graphics | 404 | 2.76 | 28 | |
| Audio | 275 | 2.87 | 25 | |
| Humor | 162 | 3.02 | 23 | |
| Mood | 346 | 2.85 | 23 | |
Comments
2 problems: 1 is when you die you can move. 2 is that when you are dead you can still feed, clean, brush, and groom it. Also you can still buy things for your rabbit.
But those were only minor bugs, so great game and keep up the great work!
fatcrow
2019-05-03 16:09
Nice Game! This was the first pet game I played so it was very unique!
Thank you @fatcrow and @sillyman987 for the comments. I squashed those bugs. Thanks for the feedback!
I really enjoyed this game. Probabaly one of the most uninie games I have played this far! Who dosnt love rabbits! :D
It's funnu how the rabbit becomes semi-transparent when just groomed :) I think it's a great simulation, although its really hard to play constantly checking all of the metrics in real-time and matching the colors, probably would be easier if the metrics were represented near the corresponding buttons or right on them (e.g. filling up the button with color)
I agree with you @datagreed. I would like to have put the buttons over the canvas and have them fill up left to right. I simply ran out of time. Thank you for the nice feedback!
zondarg
2019-05-03 22:47
Kind of a capitalist virtual pet game? New to me but very cute. And the audio fits great. :thumbsup:
attala
2019-05-07 07:54
Very creative game idea. Got sort of tired of clicking after a while, but a nice entry nevertheless :)
interresting concept
Looks decent, and you get bonus points for not making it in Unity (which lags on some low-end PCs). But I didn't find the actual gameplay funny.
aurel
2019-05-08 07:04
Definitely a unique take on the theme. Played around for a little while - the first time my rabbit died because I didn't realize what clicking the buttons was doing. After a while I began to get an idea. Would have been nice with some sound effects to indicate when things were bad or when buttons were clicked, as this was a very button-clicking game.
A fun take on the keep-an-eye-on-all-the-things genre
kuro
2019-05-08 12:50
Very cute :laughing: Actually improved my mood
limbo
2019-05-08 16:37
I was mindelsly clickig many things, and I still was unable to kill Mr. Rabbit. While some people find clickers enjoyable, I personaly would prefer a bit more of chellange here. Visual part is kind of cute & happy side, creates nice mood.
@zondarg I like that. Capitalist Virtual Pet Game. @attala I've never made a game where clicking was so prominent (If you close your eyes, I bet you can imagine an RTS) @synedraacus Yea for not using Unity...I like making my own game engines, so why not! @aurel Perhaps in future attempts, I'll do the CSS necessary to have them act like gauges. @kuro I'm happy it made you happy! @limbo If you close your eyes, maybe its really a modern RTS! (j/k) Thank you all for the nice feedback! And yes, next time I'll try to not have so much clicking (although it works okay for tablets)
gonutz
2019-05-09 13:07
A button clicker with a strangely aliased 3D rabbit main character? Why not :-)
I don't know about this, I clicked a lot of buttons but found the interface too complicated to really know what I am doing or what I am supposed to do.
The music is nice, though :-)
@gonutz Aliasing appears to be one of the artifacts of the easiest fur rendering algorithms--it's so ugly, but for me oddly entertaining. Did you let the fur grow out, or was it constantly groomed? Secondly, the challenge to me of a compo game is to try and allow the full game experience in as little time as possible...so the game is more enjoyable at the Slow speed. I was hoping to allow a closer to a Tamagotchi life experience (about a week) for five to ten years of life, but that seemed ridiculous without requiring some kind of server implementation which was not in my time budget. The main idea is to maintain the health, water, brush and clean levels so the rabbits' fur will grow faster and for it to live longer. Thanks for playing!
gonutz
2019-05-09 17:14
Oh I see, I will give it another try later then. I kept the fur short but I will not groom it whatsoever, sounds like the best thing for the rabbit anyway :-)
Interesting interpretation of the theme. Other than the fact that I just killed a couple of rabbits, I had fun. Great Job! :D
gonutz
2019-05-10 20:16
Now I see, Clean makes the rabbit whiter, Groom cuts the hair but what is exactly that Brush does? Very funny, adding some to Humor :-)
@gonutz Brushing helps improve the quality of the fur. Underneath the hood, I'm multiplying cleaned vs brushed. The idea is that the wool would have knots or dirt in it and that is not quality. So basically, if you never brush it, it will get knots and you'd have to throw it away, hence usable fur will grow very slowly. Likewise, if you never clean it, you'd have to throw it away, so the fur also grows slowly. In game reality, click-click-click-click-click.
Neat. The ludicrous speed seemed about the right pace to be hectic, the slower ones felt too... slow :laughing: The water and brush bars are a bit too similar in color.
rjhelms
2019-05-18 17:57
Took a while for it to click (hah) but it's a cute l'il bunny simulator.
Maybe there's just too much going on here? I appreciated that it took a bit of experimenting to figure out all of the relationships between the different actions & stats, but I wonder if it'd make for a more rewarding game if there were fewer things to do but each of them was harder to keep balanced.
@rjhelms Like a Katamari ball, the simulation options kept sticking and sticking...until at last the final hour came, and I’m like it’s done, but what have I created? For a first virtual pet game, I learned that the hardest part is to be able to balance how fast the game runs versus the number of simultaneous actions needed. In the future, I might use more sinusoidal and gradual difficulty to help balance the game. Thank you for your review comments, I value your opinion (and all opinions left so far).