lyghtningwither 2019-04-30 00:39
Haha. I like the idea of a cashier simulator.
Foon → Ludum Dare Explorer → LD44 → Cashier Simulator 2019
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 655 | 3.33 | 14 | |
| Fun | 496 | 3.33 | 14 | |
| Innovation | 215 | 3.54 | 14 | |
| Theme | 215 | 3.76 | 15 | |
| Graphics | 867 | 2.95 | 14 | |
| Audio | 622 | 2.66 | 14 | |
| Humor | 491 | 2.91 | 14 |
Haha. I like the idea of a cashier simulator.
It's really buggy. I mean coins will just randomly stop following the mouse. And at first it was little confusing as to what am I supposed to do. So, some in-game tutorial would be nice. Anyways, I really respect you two changing roles in the team. That's a really brave experiment. Especially for Ludum Dare.
@alienplay thank you for your feedback. We also see that the drag and drop functionality is a bit annoying and we're working on that. I will also add a tutorial (at least to the game description on this page - not sure if we're allowed to make this kind of change to the uploaded game?)
@fraukauz In the rules it says you can't add features but you can do bug fixes. I'm not sure in which of those tutorials fall into. So yeah, I wouldn't risk it. Just add 'How to play' section on the game's page.
I liked it. It brings back many painful memories of retail work! Nice simple gameplay concept. And well done on switching roles!
@Alienplay I added a few tutorial images. Thanks for the feedback!
@fraukauz It looks great, and it's also easy to follow :thumbsup:
I liked this! Took me a few tries to get the hang of it. Drag and drop was a bit hit and miss but worked most of the time.
Easy-to-follow tutorial and nice idea, good job!
To be honest I'm not a huge fan of those shop-simulation game, but I've seen plenty of 'em during the flash games era (Fast Food simulators, Coiffeaur simulators, Waiter simulators...) This one may fall in the same category. Having to do some really simple math to give customer the change adds a slightly educational nuance if the game is played by young kids and this is a plus.
It is quite hard to play, however, since coins are not following the mouse very well, unfortunately.
I like your role swap, you have been really brave!
Well this is a great idea in principle. This has the potential of becoming a great game but there are some technical issues with it that deplete it completely of fun and leave me frustrated.
I downloaded the game and immediately liked the idea and aesthetics of it. However, dragging coins simply does not work. You have to drag them really slowly which is not at all the point of the game and it seems that still they sometimes fall out of your hand. The core mechanic of the game is broken, I urge you to fix this, which is still allowed according to the rules. At least my interpretation is that you are allowed to fix game-breaking bugs, which this surely is, after the Compo is over.
Besides that the register is a bit too low-contrast, you could have made it easier to read by reducing the background green a bit. I know it is supposed to remind me of a real register but being able to read it is essential for the game and also real registers usually do not have THAT bright of a background :-)
The graphics are nice and I love the fact that you tried something different by using WPF for this LD. Also swapping roles, I think LD is a great oppotunity for things like that and trying something new!
Unfortunately I have given you a lower rating than I really would like to so if you manage to fix the drag-and-drop issue I would be happy to give it another try and that would probably up the score for Fun and Overall.
@ioleoso @gonutz thanks for your feedback. Yeah, we have to agree the drag & drop bug is a showstopper. Sadly we didn't find any time to take care of that after the jam. Maybe we find some time to make a more polished version some time. Thanks everyone for playing :thumbsup: