FoonLudum Dare ExplorerLD41 → Body Counter

Body Counter

By human-writes-code

View on ldjam.com

CategoryRankScoreCount
Overall6863.3627
Fun3103.6027
Innovation2253.7627
Theme1494.1627
Graphics10552.2927
Audio6962.6026
Humor7322.6226
Mood10422.6027

Comments

andreadbx 2018-04-23 12:07

The game is actually fun to play, doing quick maths and stuff, i just don't understand one thing: the enemies shoot at you, but there is no healthbar whatsoever, just time, did i miss something? anyway funny game :)

bryan-coen 2018-04-23 12:22

Good fun to play! I like the quick math part. Wish that the score was displayed more prominently. Otherwise a blast!

human-writes-code 2018-04-23 13:08

@Andreadbx You didn't miss anything, I ran out of time to get the health stuff implemented. Had to upload it and get ready for work tmw. Glad you liked the quick maffs.

arqcenick 2018-04-24 07:52

I had fun, it was fun to quickly try and calculate in fastest possible way.(And leave yourself several paths) The graphics could be better and there was no feedback whether I was getting hit or not. Overall I like the concept well.

owainb 2018-04-24 07:55

Cool game!

owainb 2018-04-24 07:55

I love the gameplay if this, very innovative

superpokeunicorn 2018-04-24 08:59

This is a pretty neat concept. I like how deciding what numbers to go after and which gun to use added a layer of strategic decision making to the game that you don't see in a lot of shooters. I also like how the randomized target number gave the game a certain degree of replayability. The visuals were a bit basic, but serviceable. Overall, this is a solid entry. Nice work!

human-writes-code 2018-04-24 12:10

@superpokeunicorn Thanks! Tbh, I was surprised by how much value the calculating-on-the-fly aspect would add to it. I'm a very slow worker and I was solo, so I feel like I didn't really give the gameplay the best opportunity to shine due to a lack of visual cues (i.e I wanted to make the function of each gun more visually obvious but I ran out of time and I wanted to add a "health bar" component too). When I actually played it myself, I was totally surprised that the mathematics aspect actually added something of value....... and to think I originally disliked the theme!!

draughtvader 2018-04-24 15:16

Really cool idea and nice implementation!

riddhee-dutta 2018-04-25 10:50

5+1=4-1=3 Quick Maths. Great Job. Feel free to drop a review in our game https://ldjam.com/events/ludum-dare/41/boomball

glorious-kittens 2018-04-25 10:58

Amazing combination of maths with shooter, it's really hard to play, but it's extremely fun.

twan 2018-04-25 11:08

fun game but the aiming was a bit weird to get used to

phil-busuttil 2018-04-25 12:46

Really great idea and very unique. I generally really enjoyed my time with it, however I did find it got very random at times: One level I managed to beat by adding a few small numbers together, multiplying by the next random number I came across, then adding a few more to hit my target. Another time, on round 4 my target was 10, which was way too easy.

kensou 2018-04-25 12:49

divideGun is heartless bitch and I miss this in description =) my bad. I'm tried to hide from enemy attacks, but I see what you do there. You playing with ours mind!!! Game is endless?

giphy.gif

So I liked FPS Math)))

dmanzano101 2018-04-25 13:17

Great idea, the strategy needs to be refined (It's easy to round up with just one gun), and IA is a bit clumsy ( Group and Spin, face wall...)

human-writes-code 2018-04-25 13:52

@Kensou Game is endless but I had a few ideas on how I might build progress into the game if I decided to work on it further (which I may when I get time).

@dmanzano101 I agree with everything you said. It's pretty basic in its current form.

human-writes-code 2018-04-25 13:56

@Phil-Busuttil Yeah, that was by design because I was originally going to have the range of possible numbers gradually grow as the game progressed. So you might play 3 rounds where your target number will be 0 to 100, then the next 3 rounds the target number would be 100 to 500, and so on... Like many plans in Ludum Dare, that ended up not being implemented.

baubau 2018-04-25 21:52

Sensitivity is a bit too high, I think. But, I like the idea, good one.

human-writes-code 2018-04-26 00:12

@BauBau I'm sure you're right. I tend to play games with high sensitivity so I never noticed. That is something that my friends complain about whenever they use my PC, though, so I should have considered it.

lyrcaxis 2018-04-26 07:39

Well done that was a great idea and nicely executed! Minimal Graphics + Sound, working mechanics!

kristian-david 2018-04-27 04:50

I think the player movement is kind of slippy. But I love the idea and the concept. I also like the minimal graphics and sound. Overall good job on the game!

kabucha 2018-04-27 08:16

oh, the movement is awful...... I'm going to throwing up..... But it is quite suit the theme, so, good job!

human-writes-code 2018-04-27 10:49

@kabucha I'm assuming you mean the mouse-look movement? If so, I have to agree that I was not happy with it. I tried a different approach to what I have done in the past. It didn't really work how I hoped but, ultimately, it worked enough to move on to other stuff. Unfortunately, I never got the chance to come back and make it better. From my perspective, implementing the mouse-look as I did actually taught me some stuff that I can build from and (despite this instance) I think it is a better approach than what I had done in the past.

pepejson 2018-04-27 14:43

Very interesting concept ;) it may be useful in school :D It would be great if opponents do something more than being just targets, but still good game ;)

gonutz 2018-04-27 20:33

You made a math game, too? How cool, is it possible that you try to re-upload your web build or maybe create a linux build?

human-writes-code 2018-04-28 01:46

@gonutz I'll see if I can get both of those things done today.