andreadbx 2018-04-23 12:07
The game is actually fun to play, doing quick maths and stuff, i just don't understand one thing: the enemies shoot at you, but there is no healthbar whatsoever, just time, did i miss something? anyway funny game :)
Foon → Ludum Dare Explorer → LD41 → Body Counter
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 686 | 3.36 | 27 | |
| Fun | 310 | 3.60 | 27 | |
| Innovation | 225 | 3.76 | 27 | |
| Theme | 149 | 4.16 | 27 | |
| Graphics | 1055 | 2.29 | 27 | |
| Audio | 696 | 2.60 | 26 | |
| Humor | 732 | 2.62 | 26 | |
| Mood | 1042 | 2.60 | 27 |
The game is actually fun to play, doing quick maths and stuff, i just don't understand one thing: the enemies shoot at you, but there is no healthbar whatsoever, just time, did i miss something? anyway funny game :)
Good fun to play! I like the quick math part. Wish that the score was displayed more prominently. Otherwise a blast!
@Andreadbx You didn't miss anything, I ran out of time to get the health stuff implemented. Had to upload it and get ready for work tmw. Glad you liked the quick maffs.
I had fun, it was fun to quickly try and calculate in fastest possible way.(And leave yourself several paths) The graphics could be better and there was no feedback whether I was getting hit or not. Overall I like the concept well.
Cool game!
I love the gameplay if this, very innovative
This is a pretty neat concept. I like how deciding what numbers to go after and which gun to use added a layer of strategic decision making to the game that you don't see in a lot of shooters. I also like how the randomized target number gave the game a certain degree of replayability. The visuals were a bit basic, but serviceable. Overall, this is a solid entry. Nice work!
@superpokeunicorn Thanks! Tbh, I was surprised by how much value the calculating-on-the-fly aspect would add to it. I'm a very slow worker and I was solo, so I feel like I didn't really give the gameplay the best opportunity to shine due to a lack of visual cues (i.e I wanted to make the function of each gun more visually obvious but I ran out of time and I wanted to add a "health bar" component too). When I actually played it myself, I was totally surprised that the mathematics aspect actually added something of value....... and to think I originally disliked the theme!!
Really cool idea and nice implementation!
5+1=4-1=3 Quick Maths. Great Job. Feel free to drop a review in our game https://ldjam.com/events/ludum-dare/41/boomball
Amazing combination of maths with shooter, it's really hard to play, but it's extremely fun.
fun game but the aiming was a bit weird to get used to
Really great idea and very unique. I generally really enjoyed my time with it, however I did find it got very random at times: One level I managed to beat by adding a few small numbers together, multiplying by the next random number I came across, then adding a few more to hit my target. Another time, on round 4 my target was 10, which was way too easy.
divideGun is heartless bitch and I miss this in description =) my bad. I'm tried to hide from enemy attacks, but I see what you do there. You playing with ours mind!!! Game is endless?
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So I liked FPS Math)))
Great idea, the strategy needs to be refined (It's easy to round up with just one gun), and IA is a bit clumsy ( Group and Spin, face wall...)
@Kensou Game is endless but I had a few ideas on how I might build progress into the game if I decided to work on it further (which I may when I get time).
@dmanzano101 I agree with everything you said. It's pretty basic in its current form.
@Phil-Busuttil Yeah, that was by design because I was originally going to have the range of possible numbers gradually grow as the game progressed. So you might play 3 rounds where your target number will be 0 to 100, then the next 3 rounds the target number would be 100 to 500, and so on... Like many plans in Ludum Dare, that ended up not being implemented.
Sensitivity is a bit too high, I think. But, I like the idea, good one.
@BauBau I'm sure you're right. I tend to play games with high sensitivity so I never noticed. That is something that my friends complain about whenever they use my PC, though, so I should have considered it.
Well done that was a great idea and nicely executed! Minimal Graphics + Sound, working mechanics!
I think the player movement is kind of slippy. But I love the idea and the concept. I also like the minimal graphics and sound. Overall good job on the game!
oh, the movement is awful...... I'm going to throwing up..... But it is quite suit the theme, so, good job!
@kabucha I'm assuming you mean the mouse-look movement? If so, I have to agree that I was not happy with it. I tried a different approach to what I have done in the past. It didn't really work how I hoped but, ultimately, it worked enough to move on to other stuff. Unfortunately, I never got the chance to come back and make it better. From my perspective, implementing the mouse-look as I did actually taught me some stuff that I can build from and (despite this instance) I think it is a better approach than what I had done in the past.
Very interesting concept ;) it may be useful in school :D It would be great if opponents do something more than being just targets, but still good game ;)
You made a math game, too? How cool, is it possible that you try to re-upload your web build or maybe create a linux build?
@gonutz I'll see if I can get both of those things done today.