braindeadgeo 2015-04-20 11:56
Nice game! Very ambitious, think i would've preferred the look to follow the mouse though, it's hard to rotate with Q and E (plus i missed the instructions in the top left for quite a while!)
Foon → Ludum Dare Explorer → LD32 → When Diplomacy Fails
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 530 | 2.74 | ||
| Humor | 556 | 2.70 | ||
| Mood | 889 | 2.46 | ||
| Graphics | 1018 | 2.15 | ||
| Innovation | 1051 | 2.15 | ||
| Fun | 1062 | 2.15 | ||
| Theme | 1070 | 2.27 | ||
| Overall | 1090 | 2.38 | ||
| Coolness | 1436 | 46 |
Nice game! Very ambitious, think i would've preferred the look to follow the mouse though, it's hard to rotate with Q and E (plus i missed the instructions in the top left for quite a while!)
It's pretty hard to find guards when they are shooting at you - but I guess that's part of the game. Controls messed up on me, once I was trying to walk towards the screen with w (and also shot upwards), after I died controls were inverted...
Very interesting motivation for the diplomat to do his job, maybe a bit too easily convinced?
In the intro scene I'd place the blinking text in the middle of the screen. Took me a moment to figure out the dialogue would take place in both text boxes. You should also only have one use button. Shots needs to be more visible as well.
haha "isn't it a bit of a unconventional weapon for a diplomat?" You got me here.
Unfortunately because my trackpad doesn't allow me to click while pressing something on keyboard, the game is really hard to play to me. (not your fault)
Cute comment about the unconventional weapon; but the controls are rubbish and my character got flipped upside down and the controls were reversed because of it; secondly the door out of the first room didn't work.
Interesting take on the theme. Nice mood too. After I right clicked by accident the game froze. The lighting is nice but the box look could be improved.
The controls seemed to stuff up for me where I couldn't go anywhere but straight or back and as Birke mentioned it would be nice if the text at the start was a bit more distinguished with who was talking. Maybe even just changing textbox colour depending on who was talking. Character dialogue was well written.
I managed to flip my cube over and could not longer rotate my character.